Difference between revisions of "Delving Into the Past"
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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}} | {{survival copy}}{{NPCTableCSS}}{{MissionLinks}} | ||
name=Delving into the Past, Level 2 | name=Delving into the Past, Level 2 | ||
====(Part 1 of 3)==== | ====(Part 1 of 3)==== | ||
− | {{Missiondetails | + | {{Missiondetails |
|Level=2 | |Level=2 | ||
|Type=Encounter | |Type=Encounter | ||
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Space type: Deadspace<br> | Space type: Deadspace<br> | ||
===Warp In=== | ===Warp In=== | ||
− | Warp into deadspace and recover "Old Star Map" 0.1 | + | Warp into deadspace and recover "Old Star Map" (0.1{{m3}}). |
Single Group:<br> | Single Group:<br> | ||
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". | Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". |
Revision as of 07:48, 10 September 2019
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
name=Delving into the Past, Level 2
(Part 1 of 3)
Level | 2 |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM, Thermal |
Damage to resist | EM/Thermal |
Ship suggestion | Cruiser (for fight), Shuttle (for quick-in/out) |
Space type: Deadspace
Warp In
Warp into deadspace and recover "Old Star Map" (0.1 m3).
Single Group:
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".
2-3x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:
- Scordite ~300.000
- Plagioclase ~300.000
- Pyroxeres ~300.000
- Veldspar ~1.800.000
Tips:
- You do not need to destroy the hostiles in order to retrieve the map.
(Part 2 of 3)
Level | 2 |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM, Thermal |
Damage to resist | EM/Thermal |
Ship suggestion | Cruiser (for fight), Shuttle (for quick-in/out) |
Space type: Deadspace
Warp In
Warp into deadspace and recover "Old Star Map" 0.1 m�.
Single Group:
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".
2-3x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:
- Veldspar
Tips:
- You do not need to destroy the hostiles in order to retrieve the map.
(Part 3 of 3)
Level | 2 |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM, Thermal |
Damage to resist | EM/Thermal |
Ship suggestion | Cruiser (Gate allows T1 Cruiser or less) |
Space type: Deadspace with gate
Recommended generic setup: Long Range
Single Pocket
Destroy all hostiles.
Single Group:
No Aggro
35-40 km
5x Frigate (Imperial Bahir/Sixtus)
4x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:
- Veldspar
Tips:
- Amarr vessels are short range - try to stay out 25+ km from them.
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