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* They have a 5% ''bonus to warp scrambler and warp disruptor range'' for each level their pilot has in {{sk|Interceptors|icon=yes}}. | * They have a 5% ''bonus to warp scrambler and warp disruptor range'' for each level their pilot has in {{sk|Interceptors|icon=yes}}. | ||
* They have immunity to non-targeted interdiction, which means they can warp while inside a warp disruption bubble. | * They have immunity to non-targeted interdiction, which means they can warp while inside a warp disruption bubble. | ||
The tackle range bonus allows the fleet interceptor to hold tackle at a relatively safe distance. The interdiction nullification means that you can reach targets quickly even through bubbles. This is also important in the | The tackle range bonus allows the fleet interceptor to hold tackle at a relatively safe distance. The interdiction nullification means that you can reach targets quickly even through bubbles. This is also important in the scout role. Further, they have bonuses tied to the skills of their respective empire faction's frigate: | ||
* {{sh|Malediction}}: 5% bonuses to rocket damage and 4% bonus to all armor resistances per level | * {{sh|Malediction}}: 5% bonuses to rocket damage and 4% bonus to all armor resistances per level | ||
* {{sh|Crow}}: 5% bonus to Light Missile and Rocket explosion radius and 10% bonus to Light Missile and Rocket max velocity per level | * {{sh|Crow}}: 5% bonus to Light Missile and Rocket explosion radius and 10% bonus to Light Missile and Rocket max velocity per level | ||