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m double edit ftw :S |
clarified info |
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- The range of the locator agent in which he is able to detect players depends on its level | - The range of the locator agent in which he is able to detect players depends on its level | ||
- Afterwards they cannot be used for some time ( | - The cost of the detection as well as the time it takes the locator to find the target depends on the location of the target (same solar system/constellation/region/other region) | ||
- Afterwards they cannot be used for some time (the time to reuse depends on the level of the agent as well as its quality (Not sure if your standing affects costs/time to reuse/time to run). | |||
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|| lvl. 3 || ? || ? || ? || ? || Everywhere | || lvl. 3 || ? || ? || ? || ? || Everywhere | ||
|- | |- | ||
|| lvl. 4 || ? || | || lvl. 4 || ? || instant/18s/1m38s/3m36s || 28m || 23k/45k/90k/225k || Everywhere | ||
|} | |} | ||
[Examples are as close to a Q0 agent as possible. Time to run and costs are for target in: solar system/constellation/region/everywhere] | |||
'''II. How do you use Locator Agents''' | '''II. How do you use Locator Agents''' | ||