Difference between revisions of "Pirate Invasion (Sansha's Nation)"

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* Mission is flagged completed when ALL ships in Group 5 are killed.
 
* Mission is flagged completed when ALL ships in Group 5 are killed.
  
'''Blitz:'''Destroye all ships from Group 5 and warp out. Kill warp disruptor if needed.
+
'''Blitz:'''Destroy all ships from Group 5 and warp out. Kill warp disruptor if needed.
  
 
Ships ordered by distance. Not by spawn order. Ships spawn one group at a time over several seconds after you warp in.
 
Ships ordered by distance. Not by spawn order. Ships spawn one group at a time over several seconds after you warp in.

Revision as of 10:39, 10 May 2020


Level 4
Type Encounter
Objective Kill pirates
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
Mission briefing
We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Larryn. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you <Character>, are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Larryn.

Videos:[Navy Raven][Vargur][Rattlesnake][CNR][Sentry Dominix]

Single gated pocket. At warp-in, you will see Group 4. Four other groups will spawn several seconds later. The spawn order is Group 2, Group 1, Group 3 and finally Group 5.

It is recommended that you do not move your ship. The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.

Group 1 will auto-aggro immediately. Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity.

Warning

  • The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
  • Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.

Aggro Notes:

  • Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
  • Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
  • Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.
  • Group 4 may aggro drones if they get too close to that group.

Tips:

  • Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro
  • Recommended order of elimination: Group 1, Group 5 & Group 4, finally Group 2 & Group 3.
  • Mission is flagged completed when ALL ships in Group 5 are killed.

Blitz:Destroy all ships from Group 5 and warp out. Kill warp disruptor if needed.

Ships ordered by distance. Not by spawn order. Ships spawn one group at a time over several seconds after you warp in.

WD EWAR L
Group 1 (Ripped Superstructure, 30 km, auto aggro)
Elite Frigate 2 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis Webifier
Battleship 5 x Battleship Centus Mutant Lord/Savage Lord
Group 2 (Space shuttle wreck, 50 km)
Destroyer 3 x Destroyer Centior Abomination/Devourer
Cruiser 3 x Cruiser Centum Fiend/Hellhound
Battleship 2 x Battleship Centus Lord
Group 3 (Amarr Trade Station Ruins left, 70 km)
Elite Frigate 3 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Centus Savage Lord/Plague Lord/Beast Lord Tracking Disruptor
Group 4 (Amarr Trade Station Ruins right, 80 km)
Battlecruiser 2 x Battlecruiser Centatis Wraith/Specter
Battleship 4 x Battleship Centus Lord/Mutant Lord
Group 5 (Carrier Wreck, 100 km)
Cruiser 2 x Cruiser Centum Fiend/Hellhound
Battleship 5 x Battleship Centus Slave Lord/Lord/Savage Lord/Mutant Lord