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Angel Sound: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Ships and fits: removed interceptor fit. It wasn't very good.
Hirmuolio Pine (talk | contribs)
Ships and fits: Moved to transclusion since the contents are identical in both arcs
Line 15: Line 15:


== Ships and fits ==
== Ships and fits ==
 
{{:Pirate epic arc fitting}}
On paper, any of the following frigate-class or destroyer-class ships will meet the mission restrictions:
* [[Assault Frigate]]
* [[Command Destroyer]]
* [[Corvette]]
* [[Covert Ops]]
* [[Destroyer]]
* [[Electronic Attack Ship]]
* [[Expedition Frigate]]
* [[Frigate]]
* [[Interceptor]]
* [[Interdictor]]
* [[Logistics Frigate]]
* [[Shuttle]]
* [[Stealth Bomber]]
* [[Tactical Destroyer]]
 
An interceptor is the most popular choice due to its immunity to warp bubbles. Prior to the Rubicon expansion in 2014, many pilots preferred a cloak-fit destroyer, and ran this arc successfully with those fits. However, those setups placed a much greater demand on the pilot, and were inherently riskier to fly. It can still be done, but it is not recommended.  With the right skills, the Interceptor below can be fit with Inertial Stabilizer II (x2) to reach a sub-2ms align time.
 
Many of the NPCs hit hard and move fast, so ships will need a decent tank, good propulsion, and most likely a web -- the last item is especially important if you're flying a close-range setup such as hybrid blasters.
 
{{ShipFitting
        | ship=Thrasher
        | shipTypeID=16242
        | fitName=Angel Arc Thrasher, Artillery Passive Tank
        | fitID=angel-arc-thrasher-artillery-passive
        | low1name=Counterbalanced Compact Gyrostabilizer
        | low1typeID=5933
        | low2name=Damage Control II
        | low2typeID=2048
        | mid1name=5MN Y-T8 Compact Microwarpdrive
        | mid1typeID=5973
        | mid2name=Medium Shield Extender II
        | mid2typeID=3831
        | mid3name=Adaptive Invulnerability Field II
        | mid3typeID=2281
        | high1name=250mm Light 'Scout' Artillery I, EMP S
        | high1typeID=8903
        | charge1name=Depleted Uranium S x5000
        | charge1typeID=181
        | charge2name=Phased Plasma S x2500
        | charge2typeID=184
        | charge3name=EMP S x2500
        | charge3typeID=185
        | high2name=250mm Light 'Scout' Artillery I, EMP S
        | high2typeID=8903
        | high3name=250mm Light 'Scout' Artillery I, EMP S
        | high3typeID=8903
        | high4name=250mm Light 'Scout' Artillery I, EMP S
        | high4typeID=8903
        | high5name=250mm Light 'Scout' Artillery I, EMP S
        | high5typeID=8903
        | high6name=250mm Light 'Scout' Artillery I, EMP S
        | high6typeID=8903
        | high7name=250mm Light 'Scout' Artillery I, EMP S
        | high7typeID=8903
        | rig1name=Small Core Defense Field Purger I
        | rig1typeID=31800
        | rig2name=Small Core Defense Field Purger I
        | rig2typeID=31800
        | rig3name=Small Core Defense Field Purger I
        | rig3typeID=31800
        | charge4name=open
        | high8name=open
        | charge5name=open
        | skills=Requires the following skills to have sufficient CPU:</li><li>{{Sk|CPU Management|V}}</li><li>{{Sk|Weapon Upgrades|IV}}
        | showSKILLS=N
        | notes=Compared to an Ancillary Shield Booster/Tracking Computer fit, this fit exchanges DPS, range, signature radius, and burst healing for much more buffer and a longer lasting tank.</li><li>Use MWD to crash gate if you jump into a camp.</li><li>Take advantage of your range if incoming DPS is too high.</li><li>When facing frigates you can split weapons to two groups to kill two frigates in single volley.</li><li>Consider carrying a spare set of Autocannons for the final mission (Fear of Angels), as the frigate in that mission moves fast and occasionally carries a web that makes it hard for artillery to track well.</li><li>Swapping the Damage Control II for a Power Diagnostic System II offers marginally higher EHP/s at the expense of buffer. It also opens up enough CPU to fit either a T2 Gyrostabilizer or an Arbalest Compact Light Missile Launcher.</li><li>Swap the Damage Control II for a Power Diagnostic System II to get everything to fit. If there is still not enough CPU, then swap the Shield Extender to a Meta version.</li>
        | showNOTES=N
        | difficulty=1
        | warsop=A
        | warsopReason=
        | version=January 2019
        | showTOC=Y
        | shipDNA=16242:5933;1:2048;1:5973;1:3831;1:2281;1:8903;7:31800;3:181;5000:184;2500:185;2500::
        | fleetup=
        | alphacanuse=Y
        }}
 
Regardless of the chosen ship and fitting, pilots should carry the following items in their cargo hold:
* Nanite Repair Paste or Cap Booster chargers (if the fit requires them)
* Nanofibers
* Warp Core Stabilizers
* Damage modifiers (Ballistic Controls, Magnetic Field Stabilizers, etc.)
* Warp Disruptor/Scrambler
 
For some missions pilots may feel the need to swap out agility for tank, or vice versa. While traveling home with loot, warp stabilizers may provide some peace of mind. For pilots who are supremely confident in their piloting skills and don't mind the risk, there are fights to be had in Curse, so those pilots may wish to bring a warp scrambler/disruptor. However, '''PVP is strongly discouraged during this arc. Losing a mission item will result in failure, and pilots must wait three months to start the arc over again.'''


== General Tactics ==
== General Tactics ==