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User:Hirmuolio Pine/sandbox3: Difference between revisions

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There are multiple factors that will prevent ship from cloaking or will cause a ship to decloak.
There are multiple factors that will prevent ship from cloaking or will cause a ship to decloak.
* Being within 2000 m from any object will cause cloaked ships to decloak. This includes often ignored objects such as jettisoned cans, drones, missiles and gas clouds.
* Being within 2000 m from any object will cause cloaked ships to decloak. This includes often ignored objects such as jettisoned cans, drones, missiles and gas clouds.
* Being targeted will prevent ship from cloaking. This includes being targeted by automatic targeting system which does not show as yellow box.
** Cloaked ships will not declaok other cloaked ships.
* Being targeted will prevent ship from cloaking. This includes being targeted by a passive targeting module which does not show as yellow box.
** Someone trying to target you will not prevent cloaking. The targeting attempt will fail.
* If you are already cloaked you can not cloak. This may seem as not a problem but this will force you to break the gate cloak before you can activate your cloaking module and in process reveal yourself.
* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them they will warp to you even if you are cloaked.
* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them they will warp to you even if you are cloaked.


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This type of cloaking device comes with severe penalties:
This type of cloaking device comes with severe penalties:
* Installed cloaking device will apply scan resolution penalties at all times even if the cloak is offline.
* Installed cloaking device will apply scan resolution penalties at all times even if the cloak is offline.
* While active the cloak will prevent activation of all modules.
* While active the cloak will prevent activation of all modules. Hovewer you can activate modules during first 5 seconds of being cloaked. Modules that are active will finish their cycle.
* While the cloak is active the ship suffers massive speed penalty. -90% on prototype cloak and -75% on improved cloak.
* While the cloak is active the ship suffers massive speed penalty. -90% on prototype cloak and -75% on improved cloak.
* While the cloak is active the ship is unable to warp.
* While the cloak is active the ship is unable to warp.