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User:Hirmuolio Pine/sandbox3: Difference between revisions

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Once the cloaking module is activated the ship will turn invisible immediately. You will see the cloaking animation on your own ship but other players will just see your ship disappear. Equally when you uncloak your ship becomes visible instantly when the cloaking module is deactivated.
Once the cloaking module is activated the ship will turn invisible immediately. You will see the cloaking animation on your own ship but other players will just see your ship disappear. Equally when you uncloak your ship becomes visible instantly when the cloaking module is deactivated.


While active the cloak will prevent activation of all modules. Hovewer you can activate non-offensive modules during first 5 seconds of being cloaked. Modules that are active before cloaking will also finish their cycles. But some modules, such as MJD, will also decloak the ship if they cycle while cloaked. You are also unable to set modules to overheated state while you are cloaked.
While active the cloak will prevent activation of all modules. Hovewer you can activate non-offensive modules during the first 5 seconds of being cloaked. Modules that are active before cloaking will also finish their cycles normally. But some modules, such as MJD, will decloak the ship if they cycle while the ship is cloaked. You are also unable to set modules to overheated state while you are cloaked.


There are multiple factors that prevent ships from cloaking, cause a cloaked ship to decloak or apply to cloaked ships.
There are multiple factors that prevent ships from cloaking, cause a cloaked ship to decloak or apply to cloaked ships.
* Being within 2000 m from any object will cause cloaked ships to decloak and prevents cloaking. This includes often ignored objects such as jettisoned cans, corpses, drones, missiles and gas clouds.
* Being within 2000 m from any object will cause cloaked ships to decloak and prevents cloaking. This includes often ignored objects such as jettisoned cans, corpses, drones, and gas clouds.
** Cloaked ships will not declaok other cloaked ships.
** Missiles '''will decloak''' cloaked ships.
* Being targeted will prevent ship from cloaking. This includes being targeted by a passive targeting module which does not show as yellow box.
** Exceptions: Cloaked ships and scanner probes do not decloak cloaked ships.
* Being targeted will prevent ship from cloaking. This includes being targeted by an NPC rats or a passive targeting module which does not show as yellow box.
** Someone trying to target you will not prevent cloaking. The targeting attempt will fail.
** Someone trying to target you will not prevent cloaking. The targeting attempt will fail.
* If you are already cloaked you can not cloak. This may seem as a non problem but this will force you to break the gate cloak before you can activate your cloaking module and in the process reveal yourself.
* If you are already cloaked you can not cloak. This may seem like a non problem but this will force you to break the gate cloak before you can activate your cloaking module and in the process reveal yourself.
* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them due to low standing or criminal action they will warp to you even if you are cloaked.
* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them due to low standing or criminal action they will warp to you even if you are cloaked.
* Offensive area of effect modules such as smarbombs will damage cloaked ships but will not decloak them.  
* Offensive area of effect modules such as bombs and smarbombs will damage cloaked ships but will not decloak them.  
* Command bursts do not apply to cloaked ships.
* Command bursts do not apply to cloaked ships.