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Revision as of 10:33, 3 November 2019
Overview settings
Setting your overview settings is not a the most pleasant tasks to perform. This article will cover this aspect of the overview. Since this is such a tedious job a large number of plaers use overview presets created by other people.
IMPORTANT Review your Overview set-up regularly
Pilots should routinely review their overview set-up to ensure it's current, especially when Updates have been released. On occasion new entities get added to the game and are placed in new overview categories and are thus invisible in all old overviews. Also, some updates and patches may bring other changes to how the Overview works.
Viewing Overview Settings
To view all your overview settings, do the following:
- Click on the menu icon, which appears as a 4-lined box (
) on your Overview window.
- Click on Open overview settings.
You should now see your Overview settings window, complete with six different settings tabs (not to be confused with the actual Overview tabs displayed on the Overview).
Editing Overview Settings While Docked
If you are docked, you can still view and alter your overview settings.
- Note: You cannot load a preset except when in space, which is done by right-clicking on the tab on the Overview itself.
To access your Overview Settings you can either add a shortcut or use a slash command.
Command
- Go into any chat window.
- Type in: /open overview settings
Shortcut
- Press Escape.
- Go to the Shortcuts tab.
- Within the Shortcuts tab, go to the Window sub-tab.
- Scroll down and you will find an Overview Settings option - set any keybind to this command.
Now you can use this keybind even when in a station, and you will open the Overview Settings window.
Overview settings
The Overview Tabs
This tab allows you to set up to eight different tabs, with eight different overview and bracket profile presets. You will want to take advantage of this. This lets you easily switch between different loaded presets for different situations. Ultimately it's up to you what you want to name each tab. If you import an Overview profile be sure you review these so that you can rename them for your own preferences.
Brackets are the icons you see in space for an item, such as squares for players, circles for planets, etc. Brackets can be toggled to "Show all, Stop showing all" (this will default to loaded preset bracket settings), and "Hide all brackets." Besides the default brackets showing for the tab's preset brackets, there will be times you won't want any brackets, and times when you want them all. Brackets can impact your performance.
Bracket Presets
Brackets are the little icons you see in space, depicting different objects. Sometimes having too many of them can cause lag, but they are often useful.
There are occasions on which you might want your brackets to show different things than are on your overview. For example, bracket settings with drones selected, where my main overview settings do not show drones. This is because there are often swarms of drones about, which can quickly clog up one’s overview.
One example of a time you might want to see drone brackets in space is in missions. You want to warp off, but you don’t know whether your drones are still out. If you have drone brackets set, you can easily see when your drones are no longer in space. Additionally, you can see when someone has drones attacking you in PvP. This can be very useful.
Again, bear in mind that brackets can cause lag - use them at your own risk.
To create a bracket setting:
- Load the particular preset you want to create bracket settings for. For example, you might want drones on your wormhole setting, so you would load 6 - Wormhole .
- Add or remove items you do or don’t want to see in space (eg. drones).
- Save the setting as something you’re going to recognize as a bracket setting. For example, you might save your setting as 6 - Wormhole B .
See the next section to see how to set assign bracket presets.
The Tab Presets
Types
The types tab is where you select what you want to see on your overview. You can use this tab to select specific things (entities) - if you’re a veldspar miner, you might only want veldspar asteroids and NPC rats. If you’re a PvPer, you might only want ships on your overview, or maybe even just specific types of ships.
- Asteroid: Pretty self explanatory - all your different types of asteroids.
- Celestial: All your large celestial objects - planets, moons, wormholes, and so on. Also contains beacons (cynosural fields), biomass (corpses), stargates, wrecks and containers.
- Charge: Contains bombs, which can now be deployed by stealth bombers, but only in 0.0 space. These are very dangerous - always good to have them on your overview. It also includes probes, which are usually good to have checked, as having them on overview makes seeing them on d-scan easier.
- Deployable: Mobile warp disruptors, otherwise known as bubbles. These are the deployable type that get anchored in space. The other type are used by interdictors and heavy interdictors, and don’t show up on your overview.
- Drone: All your various types of drones. Useful if you want to target drones of any kind, especially fighter drones.
- Entity: Some of your mission rats (NPC enemies), as well as a few useless things like billboards.
- NPC: CONCORD, some npc faction ships, and some rats.
- Orbitals: Orbital infrastructure, such as customs office.
- Planetary Interaction: Capsuler and Mercenary bases. Related to dust514.
- Ship: Player-owned ships. Usually you’ll have all of these selected, unless you want to target specific types of ships.
- Sovereignty Structures: Sovereignty related structures.
- Starbase: POS structures and modules - you might use these if you were attacking one, or living in one.
- Station: Pretty self-explanatory.
- Structure: Citadel - player created and owned station. This is added to the game at April 2016 via The Citadel Expension.
There is a "Filter" text box which makes it easy to locate a specific thing(s) (entities) thus saving you from open and scrolling through the various sub-type categories.
States
In the States tab, you can further define what you want to see in the overview. Whilst the Types tab is pretty straightforward, some care has to be taken with the States tab.
States are selected by toggling one of three radio buttons, each one corresponding to the three conditions located on the right of the States window.
- Always show (column on the left) - Entities with this state will always be shown regardless of the display setting of additional states they may have.
- Filter out (column in the center)- Entities with this state will be filtered out unless they have additional states that are set to always show.
- Show by default (column on the right) - Entities with this state will be shown unless they have additional states that are filtered out.
IMPORTANT: States selection doesn't let you say what you want to see, rather it lets you say what you don’t want to see.
If a player has an attribute that you haven’t selected, they won’t show up on your overview.
Example: You want to see a war target, so you select Pilot is at war with your corporation/alliance. You would think this would give you war targets on your overview, but it’s a bit more complicated than that.
Suppose that player also has a bounty on him. Since you haven’t got bounty checked, he won’t show up. You need to select all the attributes that a war target could possibly have in order to see war targets.
Additionally, the States tab and the Types tab interact which often leads to problems and confusion for newer players. For example, if you are setting up a drone preset where all you want to see are drones and nothing else [i.e. no ships, no rats etc.], many newer players will deselect everything in Types except for Drones and then deselect everything in States thinking that those attributes deal only with showing pilots - which is what you don't want in your Drones preset. The problem with this is that you will not see your Drones in the Overview because Drones belong TO pilots; in order to see your own drones, you must select "pilot is in your alliance" in the States tab. If you want to see the drones of your enemies, then you will also have to select "pilot is at war with your corporation/alliance" etc. Feel free to test this out with your own drones, you will be pleasantly surprised. The same principle applies if you're mining with jetcans, if you only select "Cargo Container" under Celestial in Types and deselect everything in States, nobody's cans will show up in your overview because by deselecting everything in States, you are not allowing your Overview to show cans that belong to pilots - and since all cans invariably belong to a pilot, none will thus show. This same principle applies to other objects like wrecks etc. because the States tab doesn't just show pilots, but it shows what those pilots own.
This is the trick to the overview, and (apart from bugs) the most common reason why players can’t see all the things they want to see.
Save Button
The Save button allows you to save the preset you currently have in the selected tab. It opens a dialogue box that reads "Type in label for the preset". In the text field you can enter the name you want for the preset. The field will auto populate the current name of the preset, which makes for quicker updating and editing of a preset. Note that this only saves the preset loaded to the currently selected tab for recall later and doesn't save the rest of your overview settings.
The Appearance Tab
Colortag
Colortags allow you to set which tags appear or do not appear, and which tags have priority. Setting colortags correctly is important because they dictate which state you see. For example, if you have Pilot has a bounty on him set higher than Pilot is at war with your corporation/alliance, you will only see the black skull bounty colortag rather than the red star war target colortag. The consequences of this could obviously be very bad.
Also note that colortag settings also affect chat channels and brackets in space. Colortags can be set to blink; this is a good idea to make wartargets in local much more obvious, for example.
Another thing to remember is that changing these settings won’t dictate what you can and can’t see in your overview - you will still see all the things you dictated in the States tab. The only thing you’re changing here is how said things are displayed in your overview, in chat and in space.
The outlaw tag will not display for a pilot with -5 or lower security status in the local chat window. A pilot will only show as outlaw in local if he has gained that tag for reasons other than -5 or lower security status; such as a criminal or suspect flag, or if he is flagged for aggression against yourself, or flagged for theft against your corp.
Background
The Background tab allows you to change the background of items in your overview, as well as the background of icons in space. It doesn’t affect things in chat.
You can change the colour of the background of any pilot state. Generally, as backgrounds are quite distracting, many players keep them unchecked except for outlaws and war targets. In a situation where you want to be able to see neutrals or hostiles very clearly, such as in nullsec or wormhole space, it can be handy to keep all backgrounds checked.
You can also toggle flashing backgrounds. This is where the term “red flashy” comes from - players generally have war targets and outlaws set to a flashing red background. This is useful for highlighting certain pilots in your overview.
Like in the Colortags tab, backgrounds have priorities. If a pilot fulfills two or more criteria, the highest ranked one will take priority.
The Columns Tab
Columns let you select which columns you want to see in your overview. Some of them are pretty useless, so you obviously don’t want those columns cramping your style.
- Icon: This is the object’s icon, useful for quickly seeing the difference between a stargate and a station, or a war target and a corp member.
- Distance: The object’s distance from your ship.
- Name: The name of the object, be it a player name, the name of a station, or the name of a stargate or another item.
- Type: Shows what type of ship a pilot is flying, which is a very useful thing to know.
- Tag: The tag that a fleet commander (FC) has assigned to an object. Useful when primary and secondary targets are called, although an FC will usually just shout out the name over Mumble. Mostly used for shooting rats, where the FC wants pilots to destroy enemies in a certain order, but doesn’t want to have to call out each target.
- Corporation and Alliance: A pilot’s corporation and alliance.
- Faction and Militia: Used in Factional Warfare.
- Size: The object’s size in meters.
- Velocity: The object’s general velocity. Very useful in PvP to see enemy ship speeds to determine if they are kiting your fleet, or if they've been tackled by scrams and webs to slow them down, etc.
- Radial Velocity: How fast an object is traveling, and whether it is traveling towards or away from you.
- Transversal Velocity: How fast an object is traveling perpendicular to you. In theory useful for gunnery pilots in gauging whether a target can be hit or not, and potentially valuable for frigate and interceptor pilots trying to avoid being hit by guns. An object with a faster transversal velocity, at a specific distance, will be harder to hit, and vice versa.
Angular velocity is usually much more useful as it translates directly into turret tracking, since it takes into consideration the distance to the object. Angular velocity is the most valuable tab for gunnery pilots.
Transversal velocity could still be useful in trying to gauge how the angular velocity could change if the movement direction of the object changes. (e.g.: an object with low transversal velocity could quickly increase its angular velocity by changing its direction to be perpendicular to yours. But if its transversal velocity is already close to its velocity, then it's already moving perpendicular to you, and its angular velocity can only decrease)
- Angular Velocity: is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away; meaning it might still be easy to hit. Basically, if the number in the angular velocity tab is lower than your tracking speed you can hit targets that are the right size for your guns. If the target's angular velocity is higher than your tracking speed, then you will miss targets that are the right size for your guns. See Target size.
The Ships Tab
The Ships tab lets you customize what you see when you mouse over an object in space. It also lets you customize the order information is shown in, and the brackets used on either side of each bit of information. Again, some bits are useful, and some bits are not. Ship Name, for example, is rarely useful, whereas Ship Type is very useful. This information can be useful when you are looking at a battle while zoomed out, if you want to see all pertinent information when you mouse over different ships.
The Misc Tab
The Misc tab allows you to reset all of your overview settings and start from scratch. You will want to consider resetting all of your overview settings prior to importing a new overview profile. Be sure to export or save in-game your current settings prior to doing this.
It also has the option of moving objects that are mentioned in broadcasts to the top of an overview. This can be useful in fleet operations when the FC broadcasts an align command, or the like. The relevant stargate/object would then move to the top of the overview.
Brackets and target indications are set here as well.
The Import and Export Overview Settings buttons are used to save or import your saved profiles from your computer.
The History Tab
This tab lists the last 15 overview profiles you have loaded.
There is also a ‘restore’ button, which will restore your overview back to what it was before you loaded the last overview profile, which can be handy if some joker links you a bad overview profile. Please note that this history is only stored in your local settings for that user so we recommend storing profile links you want to keep around in more permanent places such as the in-game notepad or character bio. See "Saving and Sharing your Overview Profile" below for further details.
The next section will show you how to set different presets and optimize your overview for different situations.
Setting Up Bracket Presets
Brackets are the little icons you see in space, depicting different objects. Sometimes having too many of them can cause lag, but they are often useful.
There are occasions on which you might want your brackets to show different things than are on your overview. For example, bracket settings with drones selected, where my main overview settings do not show drones. This is because there are often swarms of drones about, which can quickly clog up one’s overview.
One example of a time you might want to see drone brackets in space is in missions. You want to warp off, but you don’t know whether your drones are still out. If you have drone brackets set, you can easily see when your drones are no longer in space. Additionally, you can see when someone has drones attacking you in PvP. This can be very useful.
Again, bear in mind that brackets can cause lag - use them at your own risk.
To create a bracket setting:
- Load the particular preset you want to create bracket settings for. For example, you might want drones on your wormhole setting, so you would load 6 - Wormhole .
- Add or remove items you do or don’t want to see in space (eg. drones).
- Save the setting as something you’re going to recognize as a bracket setting. For example, you might save your setting as 6 - Wormhole B .
See the next section to see how to set assign bracket presets.
Assigning the Tabs and Brackets
You may have up to 8 active tabs to assign Overview presets to.
- Go to the Overview tabs tab .
- Under the Tab name column , enter the following minimum recommended five items:
- PvP
- PvP Travel
- Situational, Missions, Mining or Wormhole (choose whichever one you use, and up three tabs used)
- Fleet
- Pod Saver
- Under the Overview profile column , assign each tab its respective overview profile, i.e. assign 2 - PvP Travel to the PvP Travel tab and so on.
- Under bracket profiles, do the same ( 2 - PvP Travel to PvP Travel tab and so on), unless you want to set your bracket profiles to something different . If you have set up bracket profiles as per the previous section, assign them here (eg. assign 6 - Wormhole B as a bracket profile for 6 - Wormhole ).
- Click Apply at the bottom of the window.
You should now have five to eight different tabs with different overview presets, that you can switch-out as needed. During war, you can switch the Missions/ Mining tab to the PvP Travel without neutrals configuration. This tab can be used if you need to fight in a trade hub that has a lot of neutrals cluttering the overview. However, be warned that you cannot see neutral remote reppers if you use this tab, so it is often preferable to fight with the pvp travel tab and sort by alliance name with the arrow pointing down (or corp name if the war targets are not in an alliance).
Using All Brackets
EVE isn’t a very system-intensive game, and some people have computers that can easily handle the game on max settings. If your system can handle it, you can select show all brackets in the overview options for each tab. This will let you see friendly and hostile ship brackets on the field as well as neutrals and drones. Having all brackets turned on can help you identify an on-grid fleetmate to use as a warp-in. Many players fly with all brackets turned on, and it is recommended to do so if your system can handle it. Zooming out the camera with all brackets turned on will give you a good view of what's happening on the battlefield.
You can press Option + Z (for Mac) or ALT + Z (for PC) turn on all brackets.
In very large fleet fights, it is inadvisable to have brackets turned on, as this will cause server-side lag when there are hundreds of players shooting at each other in the same system. Most nullsec corps will have instructions for their members on how to minimize lag during large encounters.
Tagging Process
The Tag option is only available while you are a member of a fleet, and in a command role (i.e. FC, WC, or SC). If you are alone, you may simply form a fleet with yourself (your default role with be FC).
To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done.