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User:Hirmuolio Pine/sandbox5: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
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{{stub}}{{structures}}
{{stub}}{{structures}}
'''Vulnerability''' is a game mechanic used by most deployable structures to encourage large, planned fleet engagements and enable both attacking and defending groups to more effectively and fairly engage in structure warfare.
'''Vulnerability''' is a game mechanic used by most deployable structures to encourage large, planned fleet engagements and enable both attacking and defending groups to more effectively and fairly engage in structure warfare.
== Deploying cycle ==
When a structure is deployed it has only structure HP. It has no armor or shield.
Immediately after deploying the structure will start to anchor and is vulnerable to attacks. At this stage the structure can be killed without any timers.
The anchoring timer lasts for 15 minutes. If the structure is receiving damage more than 10% of its damage cap the anchoring timer is paused.
Once the anchoring timer reaches zero the structure is reinforced and becomes unattackable.<br>
This reinforcement lasts for 24 hours.
Once the structure comes out of reinforcement it starts 15 minutes long onlining timer. If the structure is receiving damage more than 10% of its damage cap the onlining timer is paused.<br>
While onlining the structure has only structure HP. It has no armor or shield and it can be destroyed without any additional timers.
Once the onlining timer reaches zero the structure fully heals its structure, armor and shield HPs.<br>
At this point the structure is fully operational and can be fitted.


== Reinforcement cycles ==
== Reinforcement cycles ==
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Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer.
Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer.


[[File:Upwell reinforcing.png|1652px]]
[[File:Upwell reinforcing.png]]


The default state of an upwell structure is to be at full shield. At this state the structure is attackable.
The default state of an upwell structure is to be at full shield. At this state the structure is attackable.
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Once the structure are depleted the upwell structure is destroyed.
Once the structure are depleted the upwell structure is destroyed.
=== FLEX structure reinforcement cycles ===
FLEX structures have fewer cycles than normal upwell structures. They have no armor timer at all. And if they do not have online services the structure timer is skipped. As a result unused FLEX structures can be killed in single attack.


* Structures cannot be affected by any form of Electronic Warfare.
* Structures cannot be affected by any form of Electronic Warfare.