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{{stub}}{{structures}} | {{stub}}{{structures}} | ||
'''Vulnerability''' is a game mechanic used by most deployable structures to encourage large, planned fleet engagements and enable both attacking and defending groups to more effectively and fairly engage in structure warfare. | '''Vulnerability''' is a game mechanic used by most deployable structures to encourage large, planned fleet engagements and enable both attacking and defending groups to more effectively and fairly engage in structure warfare. | ||
== Deploying cycle == | |||
When a structure is deployed it has only structure HP. It has no armor or shield. | |||
Immediately after deploying the structure will start to anchor and is vulnerable to attacks. At this stage the structure can be killed without any timers. | |||
The anchoring timer lasts for 15 minutes. If the structure is receiving damage more than 10% of its damage cap the anchoring timer is paused. | |||
Once the anchoring timer reaches zero the structure is reinforced and becomes unattackable.<br> | |||
This reinforcement lasts for 24 hours. | |||
Once the structure comes out of reinforcement it starts 15 minutes long onlining timer. If the structure is receiving damage more than 10% of its damage cap the onlining timer is paused.<br> | |||
While onlining the structure has only structure HP. It has no armor or shield and it can be destroyed without any additional timers. | |||
Once the onlining timer reaches zero the structure fully heals its structure, armor and shield HPs.<br> | |||
At this point the structure is fully operational and can be fitted. | |||
== Reinforcement cycles == | == Reinforcement cycles == | ||
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Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer. | Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer. | ||
[[File:Upwell reinforcing.png | [[File:Upwell reinforcing.png]] | ||
The default state of an upwell structure is to be at full shield. At this state the structure is attackable. | The default state of an upwell structure is to be at full shield. At this state the structure is attackable. | ||
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Once the structure are depleted the upwell structure is destroyed. | Once the structure are depleted the upwell structure is destroyed. | ||
=== FLEX structure reinforcement cycles === | |||
FLEX structures have fewer cycles than normal upwell structures. They have no armor timer at all. And if they do not have online services the structure timer is skipped. As a result unused FLEX structures can be killed in single attack. | |||
* Structures cannot be affected by any form of Electronic Warfare. | * Structures cannot be affected by any form of Electronic Warfare. | ||