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{{structures}} | {{structures}} | ||
{{hatnote|Player Owned Customs Offices have their own different reinforcement mechanic. See [[Player Owned Customs Office]] for more details on that}} | |||
'''Vulnerability''' is a game mechanic used by most deployable structures to encourage large, planned fleet engagements and enable both attacking and defending groups to more effectively and fairly engage in structure warfare. | '''Vulnerability''' is a game mechanic used by most deployable structures to encourage large, planned fleet engagements and enable both attacking and defending groups to more effectively and fairly engage in structure warfare. | ||
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* When the structure is damaged it will have 15 or 30 minute repair timer. If the repair timer reaches zero the structure will heal completely to full shields. | * When the structure is damaged it will have 15 or 30 minute repair timer. If the repair timer reaches zero the structure will heal completely to full shields. | ||
* To pause the repair timer the structure must receive damage that is at least 10% of the damage cap after resists. | * To pause the repair timer the structure must receive damage that is at least 10% of the damage cap after resists. | ||
* The defender chooses the time when the reinforcement ends, attacker chooses the day at which te reinforcement ends. | |||
* The ±3h variation in the reinforcement exit times will never cause the fight to "roll over" to next day. The time of shield reinforcement fight will determine the dates of armor and structure timers. | * The ±3h variation in the reinforcement exit times will never cause the fight to "roll over" to next day. The time of shield reinforcement fight will determine the dates of armor and structure timers. | ||
* The reinforcement times are determined from the moment repair timers start. Wether the fight lasts for 20 minutes or 10 hours has no impact on the reinforcement times. | * The reinforcement times are determined from the moment repair timers start. Wether the fight lasts for 20 minutes or 10 hours has no impact on the reinforcement times. | ||