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== Common bookmark uses ==
 
== Common bookmark uses ==
  
''' Salvage bookmarks '''<br>
+
There are many types of bookmarks, but all capsuleers should at least have some basic bookmarks to travel in space safely and avoid traps or hunts. Depending on your role or operation you could extend your repertoire to various bookmarks.
 +
 
 +
'''Safe spots'''<br>
 +
Safe spot bookmarks are one of the most important ways to use bookmarks. Safe spots are locations in space away from all charted entities. The only way to find someone in a safe spot and warp to that location is by using scan probes. Although you can be seen in a directional scan, you cannot be followed unless someone scans your location with probes.
 +
 
 +
There are three basic types of safe spots.
 +
 
 +
Mid-point safes are the simplest and least secure form of safes. Simple create a bookmark while warping between two celestials. It is fairly easy to get approximate position of a mid point safe by using [[directional scanner]] which makes them easier to probe. A determined pilot can even locate mid-point safes with directional scanner and mid warp bookmarks.
 +
 
 +
Unaligned safes are considerably more secure than mid-point safes. These spots are not in an alignment between two celestial objects. Unaligned safes can be made by either bookmarking signatures/mission sites or by creating safe spot while warping from between mid-point safe and another location.
 +
 
 +
[[File:MidSafeMethod.jpg]]
 +
 
 +
Deep safes are the most secure form of safe spots. Usually a safe is considered to be deep safe if it is more than 14 AU from any celestial and is not in between celestials. This makes it impossible to be seen with directional scanner. Proper deep safes can be hard to make. The following are three most common methods:
 +
* [[Sansha's Nation incursion|Incursions]] sites spawn far enough to be used as deep safes.
 +
* [[Sleeper caches]] can spawn more than 14 AU from the nearest celestial.
 +
* [[Abyssal Deadspace]] can be explpoited to make deep safes.
 +
 
 +
{{expansion past | 
 +
* The old probe scanning system could be used to warp to arbitrarily far. This allowed making bookmarks that were hundreds or thousands of AU away. The safes that are nowadays called deep are just a pale imitation of the deep safes of the past.}}
 +
 
 +
Never warp to within 'zero' of your safe spot. This will reduce your chance of being detected or compromising your safe spot location. And always move rather than sitting still, so even if your location is known your adversaries will not be able to land to you at zero.
 +
 
 +
'''Salvage bookmarks'''<br>
 
Wrecks can not be scanned down. If you wish to return to the battlefield you will need to bookmark the location before you leave.
 
Wrecks can not be scanned down. If you wish to return to the battlefield you will need to bookmark the location before you leave.
  
 +
'''Instadock bookmarks'''<br>
 +
When you warp to any location your ship will land approximately 2500 meters away from the target. On stations this means that you can land outside of the docking range and are vulnurable to ganks as you approach the station. This is especially dangerous at trade hubs where gankers may try to kill you.<br>
 +
Instadock bookmarks solve this issue. Instadock bookmark is simply a bookmark that is placed at least 2500 meters inside of the docking range.
 +
 +
You can find a demonstration video on Youtube: [https://youtu.be/aKmn3rabMac Staying Safe - Insta-Docks].
 +
 +
Instadock bookmarks can be used in combination with the autopilot. Set the target station as your destination and warp to the instadock bookmark. Enable autopilot after entering the warp. As soon as you land on the bookmark your autopilot will automatically dock your ship.
  
 +
'''Instaundock bookmarks'''<br>
 +
When you undock from a station your ship will be moving at maximum velocity towards certain direction. By having a bookmark far in that direction it is possible to instantly warp off after undocking.<br>
 +
The most common way for making instaundock is to use very fast MWD frigate. Undock from the station and burn away. It is also possible tu use mid warp bookmarks, celestial alignment or lucky signatures. The instaundock bookmark should ideally be far enough from the station so that it is not on same grid. This way you will disappear from their overview after warping to it.<br>
 +
It should be noted that the ship heading has small random variance on undock.
  
 +
Using instaundocks is not recommended for slow ships. A well placed combat prober will be able to probe slow ship at the landing position before the slow ship is able to warp away.
  
 +
'''Tactical bookmarks'''
 +
Tactical bookmarks are bookmarks that are on grid with a point of interest (such as station or stargate) but fare enough that hostiles on the grid will not be danger to you and [[drag bubbles]](Tackling#Warp_disruption_fields) will not drag you. They should be at minimum 200 km away so that warping between the target and the bookmark is always possible.<br>
 +
Tactical bookmarks can be used to check the target grid before warping in or to prey on passing by ships, ready to warp in as soon as the victim arrives.
  
 +
Tactical bookmarks "above" or "below" the target can also be used for bypassing bubbles.
  
 +
[[File:TacticalBookmarkLayout.gif]]
  
 +
Tactical bookmarks can also be used for fast repositioning on grid. The recommended layout for a Tactical PvP Bookmark Setup is the classic 3 axes, 4 point per axes, with 150km separating each Bookmark Point. With this layout, almost every point around a designated area (eg. Jump Gate, POS, Station...) in a radius of 300km can be reached, allowing fast position changes as well as the famous "50km Warp" known to be the smallest distance a ship can warp to. if you have a target 50 km away and a tactical bookmark 200 km behind them you can warp to the bookmark at 150 km and land right on top of the target.
  
 +
The fastest way to create a Tactically Bookmarked Location would be the combined use of Micro Jump Drives (MJD) and Micro Warp Drives (MWD), although it was rarely used in the middle of a fleet fight, these could allow fast creation of such Bookmarks in those situations.
  
 +
''Ender's View of Tactical bookmarks''
  
 +
For those who are a fan of the book Ender's Game:
  
 +
While at first glance an undocking ship appears to travel in a straight line, remember this is space and the orientation is in the eye of the beholder.  Accordingly, Ender would articulate that when you undock, you are really "falling". Thus, the bookmark behind the undock point represent the High Ground of any combat situation. (If you want to see it in practice, imagine someone is shooting at you from behind the station the next time you undock, try to turn around and burn towards the hypothetical aggressor, and enjoy getting stuck bumping into the station.)
  
 +
Once you have established this collection of bookmarks around a station, you can extend the thinking to key stargates within the system.  The "high ground" of a stargate is either the path that is furthest away from the sun or furthest away from your home station.
  
 
= OLD =
 
= OLD =

Revision as of 13:48, 9 December 2019

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a class on:

Bookmarks are used to identify unique locations in space so they can be easily warped to. Bookmarks do not need to be associated with an actual in-game object, and are often used to mark locations far from surrounding celestial objects.


Using bookmarks

CPlacesWindow.jpg

There are two main ways of creating bookmarks.

If you wish to bookmark your current location there are two methods:

  • Open the "People & Places" window and go to the "Places" tab. Select "Add Location" at the bottom and you will bookmark the location you are presently at in space.
  • Faster way is to use the "Save location..." hotkey. The default is CTRL+B.

File:CCanBookmark.jpg If you wish to bookmark the location of an object on grid you can right-click an item in space or on your overview and select “Save Location”. Or use the radial menu to do the same.

The only difference between these methods is that using the first method bookmarks your ship's current position in space while the second method bookmarks another entity's location in space. You can bookmark cans, POS (Player Owned Station), wrecks, and various site locations found during core probing. You can often even bookmark objects that do not have the "warp to" option. This is useful if you are trying to position yourself on large grids.

Important:

  • You can bookmark many entities in space, but if the location of the item is changed by force or is destroyed, the bookmark will only indicate the original location coordinates.
  • The 'Add location' command works both when you are at a dead stop or while moving - including warping. The coordinates you bookmark will indicate the exact location when you click the 'Submit' button and confirm the bookmark.
    • One exception to the above occurs if you open the 'Add location' window in a station. If you undock and use that 'Add location' window in space, the bookmark will be set at the station and NOT at the point in space you were at when 'ok' was clicked.

File:NewLocationWindow.jpg


Tips:

  • Don’t try to write labels and notes in stressful situations - just take the necessary bookmark. The client will give an automatic label to the bookmark. You can even use the same label for different bookmarks. Because their coordinates are different, they won’t overwrite each other.

BookMarksInSpace.jpg

Shared bookmark folders

Common bookmark uses

There are many types of bookmarks, but all capsuleers should at least have some basic bookmarks to travel in space safely and avoid traps or hunts. Depending on your role or operation you could extend your repertoire to various bookmarks.

Safe spots
Safe spot bookmarks are one of the most important ways to use bookmarks. Safe spots are locations in space away from all charted entities. The only way to find someone in a safe spot and warp to that location is by using scan probes. Although you can be seen in a directional scan, you cannot be followed unless someone scans your location with probes.

There are three basic types of safe spots.

Mid-point safes are the simplest and least secure form of safes. Simple create a bookmark while warping between two celestials. It is fairly easy to get approximate position of a mid point safe by using directional scanner which makes them easier to probe. A determined pilot can even locate mid-point safes with directional scanner and mid warp bookmarks.

Unaligned safes are considerably more secure than mid-point safes. These spots are not in an alignment between two celestial objects. Unaligned safes can be made by either bookmarking signatures/mission sites or by creating safe spot while warping from between mid-point safe and another location.

MidSafeMethod.jpg

Deep safes are the most secure form of safe spots. Usually a safe is considered to be deep safe if it is more than 14 AU from any celestial and is not in between celestials. This makes it impossible to be seen with directional scanner. Proper deep safes can be hard to make. The following are three most common methods:

Never warp to within 'zero' of your safe spot. This will reduce your chance of being detected or compromising your safe spot location. And always move rather than sitting still, so even if your location is known your adversaries will not be able to land to you at zero.

Salvage bookmarks
Wrecks can not be scanned down. If you wish to return to the battlefield you will need to bookmark the location before you leave.

Instadock bookmarks
When you warp to any location your ship will land approximately 2500 meters away from the target. On stations this means that you can land outside of the docking range and are vulnurable to ganks as you approach the station. This is especially dangerous at trade hubs where gankers may try to kill you.
Instadock bookmarks solve this issue. Instadock bookmark is simply a bookmark that is placed at least 2500 meters inside of the docking range.

You can find a demonstration video on Youtube: Staying Safe - Insta-Docks.

Instadock bookmarks can be used in combination with the autopilot. Set the target station as your destination and warp to the instadock bookmark. Enable autopilot after entering the warp. As soon as you land on the bookmark your autopilot will automatically dock your ship.

Instaundock bookmarks
When you undock from a station your ship will be moving at maximum velocity towards certain direction. By having a bookmark far in that direction it is possible to instantly warp off after undocking.
The most common way for making instaundock is to use very fast MWD frigate. Undock from the station and burn away. It is also possible tu use mid warp bookmarks, celestial alignment or lucky signatures. The instaundock bookmark should ideally be far enough from the station so that it is not on same grid. This way you will disappear from their overview after warping to it.
It should be noted that the ship heading has small random variance on undock.

Using instaundocks is not recommended for slow ships. A well placed combat prober will be able to probe slow ship at the landing position before the slow ship is able to warp away.

Tactical bookmarks Tactical bookmarks are bookmarks that are on grid with a point of interest (such as station or stargate) but fare enough that hostiles on the grid will not be danger to you and drag bubbles(Tackling#Warp_disruption_fields) will not drag you. They should be at minimum 200 km away so that warping between the target and the bookmark is always possible.
Tactical bookmarks can be used to check the target grid before warping in or to prey on passing by ships, ready to warp in as soon as the victim arrives.

Tactical bookmarks "above" or "below" the target can also be used for bypassing bubbles.

TacticalBookmarkLayout.gif

Tactical bookmarks can also be used for fast repositioning on grid. The recommended layout for a Tactical PvP Bookmark Setup is the classic 3 axes, 4 point per axes, with 150km separating each Bookmark Point. With this layout, almost every point around a designated area (eg. Jump Gate, POS, Station...) in a radius of 300km can be reached, allowing fast position changes as well as the famous "50km Warp" known to be the smallest distance a ship can warp to. if you have a target 50 km away and a tactical bookmark 200 km behind them you can warp to the bookmark at 150 km and land right on top of the target.

The fastest way to create a Tactically Bookmarked Location would be the combined use of Micro Jump Drives (MJD) and Micro Warp Drives (MWD), although it was rarely used in the middle of a fleet fight, these could allow fast creation of such Bookmarks in those situations.

Ender's View of Tactical bookmarks

For those who are a fan of the book Ender's Game:

While at first glance an undocking ship appears to travel in a straight line, remember this is space and the orientation is in the eye of the beholder. Accordingly, Ender would articulate that when you undock, you are really "falling". Thus, the bookmark behind the undock point represent the High Ground of any combat situation. (If you want to see it in practice, imagine someone is shooting at you from behind the station the next time you undock, try to turn around and burn towards the hypothetical aggressor, and enjoy getting stuck bumping into the station.)

Once you have established this collection of bookmarks around a station, you can extend the thinking to key stargates within the system. The "high ground" of a stargate is either the path that is furthest away from the sun or furthest away from your home station.

OLD

Types of Bookmarks

There are many types of bookmarks, but all capsuleers should at least have some basic bookmarks to travel in space safely and avoid traps or hunts. Depending on your role or operation you could extend your repertoire to various bookmarks.

  • Station Undock

Stations come in various sizes and types. For every station there is a different undock location where all ships undock at the same point. This is a constant location where all ships enter space. If you bookmark your location at the very moment you undock you will end up with an undock location bookmark for that station. This bookmark is used to camp people undocking from that station. If you want to engage or catch some one undocking from a station you camp this bookmark to catch that target in optimal range. Also this is an offensive bookmark; it is strongly advised to be collected for every capsuleer.

  • Insta undock

An instant warp-out bookmark is used to safely exit a station in hostile space. Pirates or various enemies can "camp" a station's undock location. With the help of various fits they could instantly lock and warp-disrupt/scram your ship. Instant warp-out bookmarks are used to run from these blockades using undock mechanics and a bookmark placed at a distance at least 150 km away from your undock location in a straight direction. When you undock you leave the station aligned to a constant direction moving at your maximum velocity. In theory, if you place a bookmark at least 150 km away aligned to this direction you could warp out almost instantly to this bookmark without being target-locked. There are two ways to create such a bookmark. The first one is easy and (a bit) dirty. You use a fast frigate or an interceptor with a MWD (micro-warp drive) fitted and as soon as you undock hit your MWD without changing your alignment. Put some distance between you and the station - at least 150 km - and take the bookmark of the new location. This is a bit of an outdated method as your direction is slightly random each time you undock. You might not immediately enter warp but have to align a bit first.

The second one is the thorough one and gives nearly perfect undock bookmarks. There are two pretty easy ways to get a near perfect undock bookmark, depending on whether the station undocks you horizontally or vertically, both using your tactical overlay:

Most (but not quite all) horizontally undocking stations are aligned directly along one of the 'compass lines' that display when your tactical overlay is active. Adjust your camera so that you're looking almost straight down that compass line (you can't do it directly down one because your ship would be in the way) and double click where that row of numbers disappears into the horizon. That should be the main direction of station undocks, and get you a bookmark you can warp to instantly.

On a vertically-undocking station, select the station so it is in your Selected Items box, then a line will display on your tactical overlay showing you exactly where the station is horizontally relative to your position. Once you go off grid this line will disappear, but the bright spot where it intersects your horizontal plain will still be visible even then. Keep flying downwards and adjusting your direction slightly so that the bright spot remains as close to your ship as possible, and you've got yourself a perfectly aligned undock bookmark.


  • Instadock

Warping to a station never takes you to the exact location where you can dock right away. Sometimes you may have to approach the station a bit closer and wait several seconds between the docking request and the actual docking. This waiting time can be fatal, especially at stations which are likely to get camped, e.g. trading hubs. An instadock bookmark is used for docking nearly instantly after you get out of warp, thus providing you with much more safety.

You should create an instadock bookmark by approaching a station and bookmarking your location when you are within a range of 2500 meters, e.g. right after bouncing off the station itself. One such bookmark per station is enough, no matter from which direction you warp in. For a safe instadock, you can then warp to your bookmark and spam the "Dock" button right after you fall out of warp or mark a station as your destination and use autopilot after warping to a bookmark manually.

You can find a demonstration video on Youtube: Staying Safe - Insta-Docks.

  • Safe Spots

Safe spot bookmarks are one of the most important and creative ways to use bookmarks. Safe spots are locations in space away from all charted entities. The only way to find someone in a safe spot and warp to that location is by using scan probes. Although you can be seen in a directional scan, you cannot be followed unless someone scans your location with probes.

There are three basic types of safe spots.

    • Mid-Point Safe Spots

When you are traveling between celestial objects, you can click on 'add bookmark' and take bookmarks while warping. Bookmarks created this way are called mid-point safe spots. It is the basic way to create a safe spot in a system.

    • Unaligned Safe spots

Mid-point safe spots are somewhere between the alignment of two celestial objects and it is easy to spot or find someone at a location like this. The much safer locations are unaligned safe spots. These spots are not in an alignment between two celestial objects.

There are two ways to create unaligned safe spots.

The first method is to bookmark dead space pockets when you are running missions in a system. Dead space pockets are created randomly and are very hard to find. When you are running missions, always create bookmarks as safe spots.

The second method is to create an unaligned safe spot by using two mid-point safe spots. First, create two different mid-point safe spots. Then, create another mid-point safe spot between those two mid-point safe spots. Then you will have an unaligned safe spot.

MidSafeMethod.jpg

    • Tips & Tricks

If your safe spot is out of the maximum on-board scanning range, you cannot be detected by a directional scan. To easily confirm that, warp to your safe spot and use your directional scanner at maximum range. If you find nothing, nothing is in directional scan range.

Never warp to within 'zero' of your safe spot, and always move rather than sitting still. This will reduce your chance of being detected or compromising your safe spot location.

Catching a good point somewhere close to the middle is difficult using the normal space view. Switch to the 'map' screen. Observe the celestial objects and define the most deviated alignments in different axes to create your mid-points. As soon as you initiate warp to your target, watch your location closely and catch a good mid-point from the map screen. Because your velocity varies during the warp sequence, if you do not check your map screen, you will end up very close to the celestial.

    • Important

Unaligned safe spots are pretty safe, but there is always a chance that you could be pinpointed by probe scanning. The longer you stay in a safe spot, the chance of being pinpointed increases exponentially. Even if you are far away from any celestials and out of maximum on-board scanning range, your existence could be confirmed by your appearance in the local chat channels in high and low security space.

  • Observation Bookmarks

Observation bookmarks are used for tactical observation of star bases, POS, and gates. Before you warp to a gate or a base, you may want to scan and check your destination from an off-grid location for any camps or targets you are hunting. In this situation, observation bookmarks are used to scan the destination for possible targets or camps from a safe distance.

Tactical Bookmarks around a station represent an important category of Observation Bookmarks. When entering a new system for the first time, you should build a simple library of bookmarks around your home station. Ideally, you should fit a fast frigate to establish the bookmarks.

    • Ender's View of Observation Bookmarks

For those who are a fan of the book Ender's Game:

While at first glance an undocking ship appears to travel in a straight line, remember this is space and the orientation is in the eye of the beholder. Accordingly, Ender would articulate that when you undock, you are really "falling." Thus, the bookmark behind the undock point represent the High Ground of any combat situation. (If you want to see it in practice, imagine someone is shooting at you from behind the station the next time you undock, try to turn around and burn towards the hypothetical aggressor, and enjoy getting stuck bumping into the station.)

Once you have established this collection of bookmarks around a station, you can extend the thinking to key stargates within the system. The "high ground" of a stargate is either the path that is furthest away from the sun or furthest away from your home station.

  • Tactical Bookmarks

In the same layout as the Observation Bookmarks, one can use Tactical Bookmarks for a PvP usage in Low Security Systems, Null Sec Systems and Wormhole Space. The recommended layout for a Tactical PvP Bookmark Setup is the classic 3 axes, 4 point per axes, with 150km separating each Bookmark Point. With this layout, a Fleet Commander, or yourself, can warp to various different positions depending on the situation and the fleets compositions.

TacticalBookmarkLayout.gif

With this layout, almost every point around a designated area (eg. Jump Gate, POS, Station...) in a radius of 300km can be reached, allowing fast position changes as well as the famous "50km Warp" known to be the smallest distance a ship can warp to.

50kmwarpsmall.gif


    • How to Tactical Bookmarks

The fastest way to create a Tactically Bookmarked Location would be the combined use of Micro Jump Drives (MJD) and Micro Warp Drives (MWD), although it was rarely used in the middle of a fleet fight, these could allow fast creation of such Bookmarks in those situations. The recommended layout for a Tactical PvP Bookmark Setup is the classic 3 axes, 4 point per axes, with 150km separating each Bookmark Point. This creates 12 points that can be warped to from any other point in the layout. Because that ship cannot warp if the target location is closer than 150km range, it is recommended to even make them at a little more than 150km. More Points in the layout allows more mobility and precision to the desired warp location.

    • Usage of Tactical Bookmarks

The 150km minimum range doesn't apply to the "Warp at..." option, allowing a pilot to make a 50km warp if warping to a target location at 150km range using the "Warp at 100km" option. Because of the fact that there are 7 "Warp at..." options, a pilot or a Fleet Commander can virtually arrive at any locations inside the Tactically Bookmarked Location. Also, beside the realigning time, there is no cooldown on the warp, this allows pilots to move freely between the different layout points to get closer, or farther, to their targets upon landing. Using Warp instead of a MWD, for anything bigger than a destroyer, is faster for distances above 50km on most of the situations, making Tactical Bookmarks a more important tool for non-frigates.

The gif belows shows a classic double warp use of the tactical bookmarks to reach a target.

TacticalBookmarkUse2.gif

Organizing and managing bookmarks

As time goes by you will create a lot of bookmarks and if you don’t organize and manage them, you will mess them up. This section presents some basic techniques you can use to avoid that. The following are not strict rules. They are, however, built upon solid experience. In time, you should feel free to develop your own style and system.


Labeling bookmarks

The most important part of organizing your bookmarks is labeling. In stressful situations, you have to be able to recognize the right bookmark and use it in an instant. Therefore, your bookmark labels need to have a standard, easily recognizable format. It is important to create - and use - an efficient way to label your bookmarks from the beginning. You will thank yourself in the future.

You may also use folders to organize your bookmarks.

Before labeling your bookmarks, you should familiarize yourself with the information stored with your bookmarks in the Places tab of the People & Places window.

Labels.jpg

As you can see in the above illustration, each bookmark automatically contains the following information:

Label: The label is the name you assign to your bookmark
Type: Type of the bookmark (for example "Station" or "Coordinate")
Jump: Indicates current number of jumps away from the solar system the bookmark is placed in
Sol: Solar System the bookmark is placed in
Con: Constellation the bookmark is placed in
Reg: Region the bookmark is placed in
Date: Indicates the date of creation of the bookmark

Avoid using these details in your bookmarks to simplify their labels. Also, you can arrange the location of the columns according to your choice.


Tips & Tricks

  • Try not to use information already available in the Places tab for bookmark labels, and keep it as simple as possible because you may need to find your bookmark in an instant in case of an emergency or a strict situation.
  • You can sort your bookmarks according to their jump distance. This way they will be available on top of the list. The bookmarks in the current system are always highlighted with green to help you separate them from the others.
  • You may reach your bookmarks through the right-click menu while in space. Only the bookmarks in the current system will show up in this menu.


Bookmark folders

Using folders is the simplest way to organize your bookmarks. You can use folders to arrange your bookmarks according to your individual style. You also use the folders to choose whether to display a folder's bookmarks in space or not. Clicking the eye icon sets visibility. Green means visible, grey means hidden.


BookMarkFolders.jpg


Tips & Tricks

  • When you use the right-click menu to reach your bookmarks in space, you will also see your folders there (only those containing bookmarks in the current system though.)
  • Bookmarks in the root folder (not in any of your folders) are extremely easy to access in space - use this to your advantage.
  • If you would like to keep just one bookmark folder open from your People and Places just double click on the folder you want and a copy will be created on your screen and you will be able to close the People and Places tab and the fold you choose will remain.

Sharing & Copying Bookmarks

You can share your bookmarks with others in-game, but in most situations this is not recommended. Acquiring bookmarks is difficult, and if you share your safespots they will become public and compromised. If you share your bookmarks with your corpmates consider these as being compromised.


Copying Bookmarks

To copy your bookmarks, open the Places tab and select all the bookmarks you want to copy. Multiple selections can be made by using the shift key for in-between selection or ctrl for one-by-one selection - however, you can only copy ten at a time. You can only copy your bookmarks to your station hangar or cargo hold.

To COPY your bookmarks, hold the SHIFT key while clicking and dragging the bookmarks to your hangar or the ship's hold.

To MOVE your bookmarks, hold the CTRL key as you drag the bookmarks to your hangar.

If you are finding the bookmark isn't copying or moving, when clicking on your bookmark, you need to select the white space at the front or the end of the bookmark.

You can also share bookmarks with other corporate members in the Corporate Locations under the Places tab in the People & Places tab on your NeoCom. Any corporate member can create a folder or a bookmark but each addition will log the creators name. In addition, only a corporate member with the 'Communications Officer' role (in EVE University the Sophomore title provides this role) can delete a corporate bookmark. To create a bookmark in Corporate locations just create a personnel bookmark like you normally would then just drag the location down into the corporate folder that you want to place it in. Please be sure to limit the number of bookmarks, as there is a cap of 500. And there are other campuses, and projects that will need them.


Deleting Personal Bookmarks

If you copy or move a bookmark into your hanger you no longer need, you will not be able to delete it directly from your hangar. You will need to move it back to your Personal Locations. Once in your Personal Locations you can then right click and select "remove location" from the menu. It would be ideal to setup a separate folder for this. Deleting a copied bookmark will not delete the original if you have multiples of the same bookmark.


Sharing Bookmarks

You can share your bookmarks through trade and contracting in a station or through cans in space. Once you receive bookmarks you will see them in your cargo hold or Items window. Dragging and dropping them into your Places tab will add them to your bookmarks.


Using Corp Bookmarks

Corp bookmarks are designed such that anyone in your corporation can read and create bookmarks, although special roles are required to delete bookmarks. Only those with the Communications Officer role can delete and otherwise manage bookmarks listed in the corp bookmarks are.

Corporation bookmarks are limited to 500 so using these bookmarks in larger corporations require some guidelines. In general, the following should be observed when creating and deleting bookmarks in corporation bookmark folder areas in order to manage large numbers of players who wish to store bookmarks.


Managing Bookmarks:

1) When in doubt, always use your personal bookmark folder for bookmarks. The corp bookmark folder is not an "overflow" for your own personal bookmarks. Corporation bookmarks are there for use by fleets and special locations that are important for a substantial set of members for your corporation. When creating a bookmark here, you should ask yourself, is it necessary for everyone in the corp to view this?

2) If you are creating bookmarks in the corporate folder, be sure to use a good descriptive name for the folder and the bookmarks. IF you simply label the folder as "temporary" then someone is going to delete them. It is much better to start with a name like "XYZ fleet" then change it to "Delete" when you are done with them.

3) Always be responsible for your own bookmarks in corporation bookmarks. If you add some and no longer need them, please delete them.


Deleting Bookmarks:

Occasionally, the corporation bookmark folder may become full. At this point, it is important to consider several issues when deleting bookmarks to add more.

Where should we look?

  • Look at where the bookmark is located. Bookmarks not in any folders are probably mistakes.
  • Look in your group's folder. If you are in solitude, go there first to delete BMs.
  • Finally, if you cannot find any start looking outside your own group.

Which ones MIGHT be candidates for deletion?

  • Bookmarks that YOU MADE are the easiest if you can delete them.
  • Bookmarks that are OLD AND FOR DYNAMIC SITES are more likely to be candidates for deletions. For example, a two day old wormhole location is most likely no longer there, so can usually be deleted safely.

OK, I found some I think can be deleted, now what?

  • Check WHO created the bookmarks. Are they online? Can you check in mumble if they need them?
  • Check in Chat.E-Uni if the bookmarks are needed.

When in doubt, probably better to leave them and find some different ones to delete.

In general, just use common sense.


Conclusion:

Whatever role you carry out in EVE, bookmarking is one of the most important aspects of the game. Although it seems very tiresome, at least if you want to survive and avoid dangers, you should create the basic bookmarks for your own safety.

If you are considering PvP or military action, you must at least create these bookmarks for your operation area. Your survival in low sec and Null sec, highly depends on your bookmarks and your personal skill to use them.

Always remember that bookmarking requires no additional game skill, it’s just a time consuming action. If you start bookmarking in the early days in your game life and spend few hours every week or month, you will cover most of your operation area in few months.

Each time you run for an agent mission, hauling something, docking and undocking a station, approaching a gate and flying with a fleet, try taking some time and creating some bookmarks. If you use all the opportunities, it is much easier than it seems.