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Capacitor warfare: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
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=Capacitor Warfare and Ships in PvP=
=Capacitor Warfare and Ships in PvP=


Cap warfare is considered a 'secondary' racial EWAR and like warp jamming (web and point) there is not a single racial T1 ship bonused for cap warfare.  ECM, TD, TP, RSD all have their specific bonused T1 platforms, while warp jamming and cap warfare do not.  (How EWAR bonus distribution works is Amarr have TD with Cap Warfare secondary, Gallente has RSD with pointing as secondary, Minmatar has TP with webbing as secondary, and Caldari doesn't have a secondary racial since ECM is overpowered anyways :-P).  Accordingly, in order to get hulls with Cap Warfare and warp jamming bonuses you have to look at T2 or pirate faction vessels.
Cap warfare is considered a 'secondary' racial EWAR and like warp jamming (web and point) there are no racial T1 ships bonused for cap warfare.  The primary EWAR (ECM, TD, TP, RSD) all have their specific bonused T1 platforms, while warp jamming and cap warfare do not.  (How EWAR distribution works is Amarr have TD with Cap Warfare secondary, Gallente has RSD with pointing as secondary, Minmatar has TP with webbing as secondary, and Caldari doesn't have a secondary racial since ECM is overpowered anyways :-P).  Accordingly, in order to get hulls with cap warfare or warp jamming bonuses you have to look at T2 or pirate faction vessels.


It is easy to identify the bonused ships.  More difficult to categorize are the things you look for in other ships for cap warfare.  Empty high slots or drone capacity are first.  You need a place to fit the module or some drone capacity to even consider cap warfare.  And high slots and drone capacity are the realm of DPS so if you are considering leaving off shear killing power for cap warfare you have to be careful.  Of course pure utility high slots beg to be filled with a neut or nos in hulls that have them.
The bonused ships are easy to identify.  More difficult to categorize are the things you look for in unbonused ships for cap warfare.  Empty high slots or drone capacity are first.  You need a place to fit the module or some drone capacity to even consider cap warfare.  And high slots and drone capacity are the realm of DPS so if you are considering leaving off killing power for cap warfare you have to be careful.  Of course, pure utility high slots beg to be filled with a neut or nos in hulls that have them.


The next consideration is your capacitor.  If neuts are planned it better be a stronger capacitor than your intended target's or you risk capping yourself out while they have plenty of power left.  A nos will actually help bolster a weak capacitor and drones will have no effect either way.  So regardless of the cap warfare intended you need to understand and work with your own capacitor.  This may mean rigging or fitting cap mods, employing cargo cap (a cap booster with the very large charges they take packed into your cargo bay), knowning your ship and skills can handle all the pressure you can place on your capacitor, or perhaps identifying that a nos is the best way to suppliment a weak capacitor.
The next consideration is your capacitor.  If neuts are planned you need a strong capacitor or you can cap yourself out while you have little to no effect on your target.  A nos will actually help bolster a weak capacitor and drones will have no effect either way.  So you need to understand and work with your own capacitor's limitations.  This may mean rigging or fitting cap mods, employing cargo cap (a cap booster with the very large charges they take packed into your cargo bay), knowning your ship and skills will handle all the pressure placed on it, or perhaps identifying that a nos is the best way to supplement a weak capacitor.


Range is another major consideration when planning around cap warfare.  A setup already dependent on close range lends itself to use of neuts or nos, or a long range ship looking for options against close range aggressors.  A sniper or EWAR fit dependant on using range to stay alive and planning to always warp out if someone even thinks about getting close will have no use for cap warfare modules.  
Range is another major consideration when planning for cap warfare.  A setup already dependent on close range lends itself to the use of neuts or nos, or alternatively a long range ship looking for options against close range aggressors.  A sniper or EWAR fit dependant on using range to stay alive and planning to always warp out if someone even thinks about getting close will have no use for cap warfare modules.  A face melting blaster setup could conceivably be demolishing cap as well as HP.


There is a lot of function in casual and unbonused cap warfare, and bonused cap warfare ships are, of course, amazing.  So now we will discuss this function and some considerations for each of these categories:
There is a lot of function in casual and unbonused cap warfare, and bonused cap warfare ships are, of course, amazing.  So now we will discuss this function and some considerations for each of these categories:
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==Casual Capacitor Warfare==
==Casual Capacitor Warfare==


Any empty utility high slot or spare drone capacity is a reason to consider employing capacitor warfare even on ships that wouldn't meet normal requirements.
Any empty utility high slot or spare drone capacity is a reason to consider employing capacitor warfare even on ships that wouldn't normally be considered.


The 'defensive neut' is one fairly common usage of cap warfare on ships that are otherwise unsuited to it.  To illustrate, a long range cruiser like a fleet ECM [http://wiki.eveonline.com/en/wiki/Blackbird Blackbird] is extremely useful and yet very susceptable to small fast tackle.  Microwarpdriving tackle frigs can ruin a Blackbirds day but the inclusion of 1 medium neut can cap them out in 1 or 2 cycles.  The same is true for any other long range DPS or EWAR looking to combat this threat.  It doesn't just work on long range fits of course.  For example, solo/small gang fits for several Minmatar ships (commonly the [http://wiki.eveonline.com/en/wiki/Rupture Rupture], [http://wiki.eveonline.com/en/wiki/Hurricane Hurricane], [http://wiki.eveonline.com/en/wiki/Typhoon Typhoon] and [http://wiki.eveonline.com/en/wiki/Tempest Tempest]) often include at least one medium or large neut in their utility highs as part of their defence against smaller targets, especially since the disadvantage of generally small capacitors is rendered irrelevant by using neuts against ships a class size smaller.  So a neut is always a workable defensive option when concerned about small close range threats.
The 'defensive neut' is one fairly common usage of cap warfare on ships that are otherwise unsuited to it.  To illustrate, a long range cruiser like a fleet ECM [http://wiki.eveonline.com/en/wiki/Blackbird Blackbird] is extremely useful and yet susceptable to small fast tackle.  MWD tackle frigs can ruin a Blackbirds day but the inclusion of a medium neut can cap them out in a few cycles.  The same is true for any other long range DPS or EWAR looking to combat this threat.  It doesn't just work on long range fits of course.  For example, solo/small gang fits for several Minmatar ships (commonly the [http://wiki.eveonline.com/en/wiki/Rupture Rupture], [http://wiki.eveonline.com/en/wiki/Hurricane Hurricane], [http://wiki.eveonline.com/en/wiki/Typhoon Typhoon] and [http://wiki.eveonline.com/en/wiki/Tempest Tempest]) often include at least one medium or large neut in their utility highs as part of their defence against smaller targets, especially since the Minmatar disadvantage of generally small capacitors is rendered irrelevant by using neuts against ships a class size smaller.  So a neut is always a workable defensive option when concerned about smaller size close range threats.


The 'offensive battery' is another common usage, usually for a single nos in a utility high.  This provides cap stability with an offensive edge for certain close range high capacitor usage setups.  Typically a fit like this will burn through cap very quickly without the nos being activated.  This could be a blaster boat with a Nos in a utility high, like a [http://wiki.eveonline.com/en/wiki/Megathron Megathron], or a [http://wiki.eveonline.com/en/wiki/Rifter Rifter] with a small nos to keep propulsion, tackle and a small armour repairer running.  It is an excellent option to counter the defensive neut setup and allow a point to keep running even with a large or medium neut cycling it dry.  Many solo fits for frigates with a utility high can include a nos to keep the frigate's tackle, guns and tank running if it attacks a larger ship which has a neut fitted.   
The 'offensive battery nos' is another common employment for nos in a utility high.  This provides cap stability with an offensive edge for certain close range high capacitor usage setups.  Typically a fit like this will burn through cap very quickly without the nos being activated.  This could be a blaster boat, like a [http://wiki.eveonline.com/en/wiki/Megathron Megathron], with a Nos in a utility high.  A [http://wiki.eveonline.com/en/wiki/Rifter Rifter] or another solo frig setup with a small nos to keep propulsion, tackle and a small armour repairer running.  A double rep Vengence of a even a tripple rep Myrmidon setup both benefit from the cap a nos provides.  It makes an excellent option to counter the defensive neut setup and allow a point to keep running even with a large or medium neut cycling it dry, as the nos will cycle inside the cycle time of the neut so this can be exploited to keep enough cap available for critical module.  .   


Cumulative neuting can also be extremely effective.  In small gangs or large fleets if everyone fits a neut (even an undersized one) and concentrates that cap warfare on one target it can be just as effective as having a dedicated, bonused neuting ship in your back pocket.
Cumulative neuting is also effective for unbonused setups.  In small gangs or large fleets if everyone fits a neut (even an undersized one) and concentrates that cap warfare on one target it can be just as effective as having a dedicated, bonused neuting ship in your back pocket.
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