More actions
→Understand Shield Recharge Rate: Replaced .png formula with <math> |
m →Understand Shield Recharge Rate: unitalic _max |
||
| Line 254: | Line 254: | ||
The math for shield regeneration is exactly the same as that of the [[capacitor recharge rate]]. Two numerical attributes are required: shield capacity, and shield recharge time. These are both displayed in the ship's "show info" attributes panel in-game, below its capacity. Note that modules that refer to "recharge rate" modify the recharge time number, not the raw regeneration in HP/s. | The math for shield regeneration is exactly the same as that of the [[capacitor recharge rate]]. Two numerical attributes are required: shield capacity, and shield recharge time. These are both displayed in the ship's "show info" attributes panel in-game, below its capacity. Note that modules that refer to "recharge rate" modify the recharge time number, not the raw regeneration in HP/s. | ||
<math> \displaystyle\frac{\text{d}C}{\text{d}t} = \frac{ 10C_{max}}{T} \left( \sqrt{ \frac{C}{C_{max}} } - \frac{C}{C_{max}} \right) </math> | <math> \displaystyle\frac{\text{d}C}{\text{d}t} = \frac{ 10C_{\rm{max}}}{T} \left( \sqrt{ \frac{C}{C_{\rm{max}}} } - \frac{C}{C_{\rm{max}}} \right) </math> | ||
...where:<br /> | ...where:<br /> | ||