Difference between revisions of "Nightmare"
m (Adjusted for the Surgical Strike update (Base HP/scan res increase)) |
|||
Line 37: | Line 37: | ||
| info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?<br><br>These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again. | | info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?<br><br>These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again. | ||
| bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>30% bonus to Afterburner velocity bonus<br><b>Amarr Battleship bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret tracking speed<br><b>Role Bonus:</b><br>150% bonus to Large Energy Turret damage<br> | | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>30% bonus to Afterburner velocity bonus<br><b>Amarr Battleship bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret tracking speed<br><b>Role Bonus:</b><br>150% bonus to Large Energy Turret damage<br> | ||
− | | structurehp= | + | | structurehp=9,020 HP |
− | | shieldhp= | + | | shieldhp=11,605 HP |
| shieldem=0 | | shieldem=0 | ||
| shieldexp=50 | | shieldexp=50 | ||
| shieldkin=40 | | shieldkin=40 | ||
| shieldtherm=20 | | shieldtherm=20 | ||
− | | armorhp= | + | | armorhp=9,515 HP |
| armorem=50 | | armorem=50 | ||
| armorexp=20 | | armorexp=20 | ||
Line 57: | Line 57: | ||
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=28 points | | sensorvalue=28 points | ||
− | | scanres= | + | | scanres=143 mm |
| reqskills=*{{RequiredSkill|Amarr Battleship|I}} | | reqskills=*{{RequiredSkill|Amarr Battleship|I}} | ||
**{{RequiredSkill|Spaceship Command|IV}} | **{{RequiredSkill|Spaceship Command|IV}} | ||
Line 112: | Line 112: | ||
==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | ||
+ | * T1, Faction and Pirate Battleship base hp increased by 10% | ||
+ | * T1, Faction and Pirate Battleship base scan resolution increased 30% | ||
+ | |||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
Revision as of 21:59, 15 April 2020
RELATED UNI-WIKI REFERENCES
|
When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare has a respectable 7 mid slots to accommodate its tank. Unfortunately, as a shield tanker and a laser boat, the Nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank.
The Nightmare's price and the drawbacks common to all battleships mean that it does not see much use in standard fleet doctrines compared to battlecruisers and HACs. However, like other pirate battleships, it is a fairly common fleet ship when it is necessary to escalate to a heftier subcapital fleet, such as smaller Null alliances which lack the numbers for a 250-man HAC fleet. It is additionally a very common ship used in Incursions, effective enough for that purpose that even though it is ordinarily shield-tanked, armor Incursion fleets still bring Nightmares.
Skills
The Nightmare is capable of a multitude of roles. No matter what role it is in, Capacitor Systems Operation, Capacitor Management, and Controlled Bursts skills are extremely important to train because energy turrets consume a large amount of capacitor.
Worth noting is that it is only necessary to train Caldari Battleship I for certain purposes, since the Caldari skill only increases the afterburner efficiency. While fleet Nightmares are almost universally AB-fit, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of the skill.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Nightmare roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|