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Angel Vigil: Difference between revisions

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==Locating & Difficulty==
==Locating & Difficulty==
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is my sugestion for what you should bring. ''Work In Progress, contributions are welcome.''
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is my sugestion for what you should bring. (Addition: after completing in a Hurricane Dooobles notes that resists over 60% exp/kinetic, robust T2 tank with substantial buffer, exp/kinetic dmg dealing, web, and tracking gear are ESSENTIAL; the incoming damage is very high and the mobs kite.) ''Work In Progress, contributions are welcome.''


Loot:  For the initial site (Two Pockets) - 5M isk in bounties  + loot, salvage, possible implant.  Asteroids for mining listed in each pocket.
Loot:  For the initial site (Two Pockets) - 5M isk in bounties  + loot, salvage, possible implant.  Asteroids for mining listed in each pocket. (Addition: Dooobles - Commander can drop Domination faction or implants, I received 220mm Domination Autocannon.)


On warp in, you arrive at an acceleration gate.  A pop up - - "Previous Explorers have commented that one of the gates requires a passkey.  Alternatively, it can be bypassed by convincing the commander to unlock it.  The overseer guards his shipyard vigorously.
On warp in, you arrive at an acceleration gate.  A pop up - - "Previous Explorers have commented that one of the gates requires a passkey.  Alternatively, it can be bypassed by convincing the commander to unlock it.  The overseer guards his shipyard vigorously.


===First pocket===
===First pocket===
8-10 turrets (Angel Tower Sentry), lots of BCs and smaller (3 Gistatis Legionnaire, 2 Gistum Centurion, and 1 Gistatis Smugler), no web or scram that I noticed. The 'Gistatis Smuggler Guardian' spawns a wave of reinforcements (I left this to last after killing all the ships in the pocket and all the turrets, and no reinforcements appeared when I killed him, so I'm not entirely sure he does spawn a wave or if that's a way of bypassing his spawn). I usually kill off the BCs and frigs/destys first, then finish the turrets. To unlock the gate, shoot the 'Smuggler's Gate' stucture. It'll spawn 3 BCs and 3 frigs (2 Gistii Ambusher, 2 Gistatis Tribuni, and 1 Gistatis Smuggler for me), kill them. Gate unlocked. Miners: This pocket seemed to have a lot of Plag and Pyroxes, maybe 30 rocks all up. Just a note.  (30 Plag, 16 Pyrox, 45 Veldspar asteroids)Also 6 cargo containers - each containing a small amount of ammo.
10 turrets (Angel Tower Sentry), 3 Gistatis Primus (BC), 3 Gistum Liquidators (Cruiser), and 1 Gistatis Smugler Guard (Frigate), no web or scram reported on two separate runs. I usually kill off the BCs and frigs/destys first, then finish the turrets. To unlock the gate, shoot the 'Smuggler's Gate' stucture. It'll spawn 3 BCs and 3 frigs (2 Gistii Impaler, 2 Gistatis Tribuni, and 1 Gistatis Smuggler Commander), kill them. Gate unlocks when Gistatis Smuggler Commander is destroyed. It is possible to blitz this pocket by heading straight for the smuggler gate, shooting it and destroying the Smuggler Commander.
When you shoot the gate this pops in the local channel.  Smuggler Commander:  Must I do EVERYTHING myself around here?  I'll have all you maggots thrown into the slave pens after this is over.  Gist ships have just come through the gate.  The acceleration gate is now open for all to use.
 
Miners: This pocket contains around 30 Plag, 16 Pyrox, and 45 Veldspar asteroids.  There are also 6 cargo containers - each containing a small amount of ammo.


===Second pocket===
===Second pocket===
4 missile turrets, 2 stasis turrets, lots of BCs and smaller.  (Gistior Haunter, 3 Gistior Defiler, 4 Gistatis Legionnaire, 3 Gistatis Centurion) '''Turrets trigger large waves'''. First focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are nessacery. You will be webbed down to ~50% velocity or less(With both towers on my drake, my speed was reduced to 14.0 m/s), so speed tanking isn't a good idea. After the area is cleared of most of the enemys, shoot one of the stasis turrets. You should get a spawn of a decent chunk more BCs and frigs (3 Gistatis Legionnaire, 2 Gistatis Primus, 3 Gistum Marauder, 2 Gistum Centurion, 2 Arch Gistii Nomad, 1 Arch Gistii Ruffian). It seems like there's a chance for each turret (including the missile turrets) to spawn waves (stasis 1 spawned a wave, stasis 2 didn't, missile 1 did, etc) (I got the exact same spawns with stasis 1 spawning, stasis 2 no spawn, missile 1 spawn, no others spawned). This pocket can easily become tank-melting if you target the turrets early on and kill several of them. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. (Final spawn:  2 Wead Guardian, 3 Wead Fighter, named: Pat Wead).  2 cargo containers (containing a small amount of ammo, one had faction ammo).  120 Veldspar Asteroids in this pocket. Pat Wead dropped a Low-Grade Halo Beta when I ran this.  (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)
On warp-in:
4 missile turrets (2 Heavy, 2 Light) SHOOTING THE MISSILE TURRETS TRIGGERS WAVE A
2 stasis turrets SHOOTING THE STASIS TOWERS TRIGGERS WAVE B
3 Gistum Phalanx (Cruisers)
4 Gistior Defiler (Destroyer)
2 Gistior Haunter (Destroyer)
3 Gistatis Primus (Battlecruiser).
 
Wave A:
2 Gistum Marauder (Cruiser)
6 Gistatis Primus (Battlecruiser)
3 Gistum Liquidator (Cruiser)
4 Arch Gistii Ruffian (Frigate - Target Painting)
 
Wave B:
2 Gistor Seizer (Destroyer)
2 Gistor Defacer (Destroyer)
2 Arch Gistii Ambusher (Frigate)
3 Gistatis Primus (Battlecruiser)
2 Gistatis Legionnaire (Battlecruiser)
 
Wave C: (Triggered by shooting Pat's Shipyard)
Pat Wead (Faction Cruiser)
3 Wead Fighter (Frigate)
3 Wead Guardian (Battlecruiser)
 
Before shooting any tower focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemys, shoot one of the stasis turrets. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo).  A large number of Veldspar Asteroids are in this pocket.  
 
Pat Wead dropped a Low-Grade Halo Beta when I ran this.  (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)


On shooting 'Pat's Shipyard', this emoted in local - Pat Wead:  Alright, that's it.  You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard!  I see I'll have to take care of our little problem myself ...  Pat Wead and his cohorts have exited the shipyard, ready for action.
On shooting 'Pat's Shipyard', this emoted in local - Pat Wead:  Alright, that's it.  You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard!  I see I'll have to take care of our little problem myself ...  Pat Wead and his cohorts have exited the shipyard, ready for action.
Blitzing this pocket is possible.  Shoot Pat's Shipyard and kill Pat. It is very impractical howerver.  You will probably want to kill all initial ships as you will be moving at the snails pace of 14 m/s and the damage will be significant.  Then kill stasis towers and Wave B.  Ignoring missile turrets and Wave A will still allow you to complete the site and qualify for a potential escalation.


==Escalation: The Big Blue==
==Escalation: The Big Blue==