More actions
| Line 13: | Line 13: | ||
===Second pocket=== | ===Second pocket=== | ||
On warp-in: | On warp-in: | ||
4 missile turrets (2 Heavy, 2 Light) SHOOTING THE MISSILE TURRETS TRIGGERS WAVE A | *4 missile turrets (2 Heavy, 2 Light) SHOOTING THE MISSILE TURRETS TRIGGERS WAVE A | ||
2 stasis turrets SHOOTING THE STASIS TOWERS TRIGGERS WAVE B | *2 stasis turrets SHOOTING THE STASIS TOWERS TRIGGERS WAVE B | ||
3 Gistum Phalanx (Cruisers) | *3 Gistum Phalanx (Cruisers) | ||
4 Gistior Defiler (Destroyer) | *4 Gistior Defiler (Destroyer) | ||
2 Gistior Haunter (Destroyer) | *2 Gistior Haunter (Destroyer) | ||
3 Gistatis Primus (Battlecruiser). | *3 Gistatis Primus (Battlecruiser). | ||
Wave A: | Wave A: | ||
2 Gistum Marauder (Cruiser) | *2 Gistum Marauder (Cruiser) | ||
6 Gistatis Primus (Battlecruiser) | *6 Gistatis Primus (Battlecruiser) | ||
3 Gistum Liquidator (Cruiser) | *3 Gistum Liquidator (Cruiser) | ||
4 Arch Gistii Ruffian (Frigate - Target Painting) | *4 Arch Gistii Ruffian (Frigate - Target Painting) | ||
Wave B: | Wave B: | ||
2 Gistor Seizer (Destroyer) | *2 Gistor Seizer (Destroyer) | ||
2 Gistor Defacer (Destroyer) | *2 Gistor Defacer (Destroyer) | ||
2 Arch Gistii Ambusher (Frigate) | *2 Arch Gistii Ambusher (Frigate) | ||
3 Gistatis Primus (Battlecruiser) | *3 Gistatis Primus (Battlecruiser) | ||
2 Gistatis Legionnaire (Battlecruiser) | *2 Gistatis Legionnaire (Battlecruiser) | ||
Wave C: (Triggered by shooting Pat's Shipyard) | Wave C: (Triggered by shooting Pat's Shipyard) | ||
Pat Wead (Faction Cruiser) | *Pat Wead (Faction Cruiser) | ||
3 Wead Fighter (Frigate) | *3 Wead Fighter (Frigate) | ||
3 Wead Guardian (Battlecruiser) | *3 Wead Guardian (Battlecruiser) | ||
Before shooting any tower focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemys, shoot one of the stasis turrets. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo). A large number of Veldspar Asteroids are in this pocket. | Before shooting any tower focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemys, shoot one of the stasis turrets. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo). A large number of Veldspar Asteroids are in this pocket. | ||