Difference between revisions of "Talk:Angel Vigil"
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Dooobles did a complete rewrite of the initial exploration site. Please reference the original compared to this to ensure nothing important was not transfered. I corrected ship numbers and types (all were outdated,) clarified the fact that shooting different types of towers will trigger different groups and what was in each group (effectively providing triggers and their spawns that were previously incorrectly listed,) and provided a confirmed blitz method. I tried to keep the original posters thoughts on the topic in terms of strategy and made sure to include his information on drops. I think the site has changed significantly since the writing, all enemies had changed, and the number of asteroids and cargo containers has changed since his version. | Dooobles did a complete rewrite of the initial exploration site. Please reference the original compared to this to ensure nothing important was not transfered. I corrected ship numbers and types (all were outdated,) clarified the fact that shooting different types of towers will trigger different groups and what was in each group (effectively providing triggers and their spawns that were previously incorrectly listed,) and provided a confirmed blitz method. I tried to keep the original posters thoughts on the topic in terms of strategy and made sure to include his information on drops. I think the site has changed significantly since the writing, all enemies had changed, and the number of asteroids and cargo containers has changed since his version. | ||
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+ | I listed all spawns in list format, clearing up the previous format which was all in a paragraph with only well thought out speculation on triggers. His thoughts were close to how it worked but not quite. | ||
I also corrected enemy types and numbers in the first escalation stage on Sept 22, 2010. I confirmed ideal damage type and added additional info from my commander drops in the original site and the first stage of the escalation. Also confirmed that mission space is not deadspace and added corrected trigger info and enemy types for all waves of the first escalation. | I also corrected enemy types and numbers in the first escalation stage on Sept 22, 2010. I confirmed ideal damage type and added additional info from my commander drops in the original site and the first stage of the escalation. Also confirmed that mission space is not deadspace and added corrected trigger info and enemy types for all waves of the first escalation. | ||
Someone may want to remove the notation and dates I put on the drop notes to distinguish the confirmations and the additions once it has been reviewed. | Someone may want to remove the notation and dates I put on the drop notes to distinguish the confirmations and the additions once it has been reviewed. |
Revision as of 08:20, 22 September 2010
Dooobles did a complete rewrite of the initial exploration site. Please reference the original compared to this to ensure nothing important was not transfered. I corrected ship numbers and types (all were outdated,) clarified the fact that shooting different types of towers will trigger different groups and what was in each group (effectively providing triggers and their spawns that were previously incorrectly listed,) and provided a confirmed blitz method. I tried to keep the original posters thoughts on the topic in terms of strategy and made sure to include his information on drops. I think the site has changed significantly since the writing, all enemies had changed, and the number of asteroids and cargo containers has changed since his version.
I listed all spawns in list format, clearing up the previous format which was all in a paragraph with only well thought out speculation on triggers. His thoughts were close to how it worked but not quite.
I also corrected enemy types and numbers in the first escalation stage on Sept 22, 2010. I confirmed ideal damage type and added additional info from my commander drops in the original site and the first stage of the escalation. Also confirmed that mission space is not deadspace and added corrected trigger info and enemy types for all waves of the first escalation.
Someone may want to remove the notation and dates I put on the drop notes to distinguish the confirmations and the additions once it has been reviewed.