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|The Pith Guristas rely on nimble fighters to stop any intruders into this complex by stationing them close to the gate-in beacon. In reality, the defenses are rather incompetent. | |The Pith Guristas rely on nimble fighters to stop any intruders into this complex by stationing them close to the gate-in beacon. In reality, the defenses are rather incompetent. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
The sentries can be ignored; they don't have to be destroyed to enter the second pocket. | |||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
{{NPCTableRow|Sentry|6|Pith Guristas Sentry}} | {{NPCTableRow|Sentry|6|Pith Guristas Sentry}} | ||
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{{NPCTableRow|Frigate|10-11|Pithi Infiltrator/Invader/Arrogator/Imputor}} | {{NPCTableRow|Frigate|10-11|Pithi Infiltrator/Invader/Arrogator/Imputor}} | ||
|} | |} | ||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Acceleration Gate|1|Ancient Acceleration Gate|note=Locked until all ships are destroyed}} | |||
|} | |||
===Room 2=== | ===Room 2=== | ||