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Interceptors: Difference between revisions

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After prop and point has been fitted, the rest of the midslots are generally dependent on the number of midslots available, the friendly and enemy fleet composition, and the pilot's personal preference. Common choices include stasis webifiers, sensor boosters, medium shield extenders, afterburners, or even some form of EWAR.
After prop and point has been fitted, the rest of the midslots are generally dependent on the number of midslots available, the friendly and enemy fleet composition, and the pilot's personal preference. Common choices include stasis webifiers, sensor boosters, medium shield extenders, afterburners, or even some form of EWAR.
===Low slots===
===Low slots===
Most inties will fit at least a couple of Overdrive Injector System IIs or Nanofibre Internal Structure IIs for speed. Generally, a mix of raw speed and agility is recommended since orbit velocity is more useful than total speed. Agility is useful to be able to warp faster, orbit more accurately and change direction more quickly (to minimise the time when angular velocity is low). Fleet interceptors will generally fit at least lowslots for speed, with a third used for a DCU2, but if a fourth lowslot is available then a Signal Amplifier II or a fitting module like an MAPC might be used. Even in a fleet interceptor, speed is not everything: inties generally have plenty of speed already and speed mods quickly suffer heavy stacking penalties. Fitting more than three speed mods or rigs is a waste: it will not noticeably increase speed and will reduce tank.
Most inties will fit at least a couple of Overdrive Injector System IIs or Nanofibre Internal Structure IIs for speed. Generally, a mix of raw speed and agility is recommended since orbit velocity is more useful than total speed. Agility is useful to be able to warp faster, orbit more accurately and change direction more quickly (to minimise the time when angular velocity is low). Fleet interceptors will generally fit at least two low slots for speed, with a third used for a DCU2, but if a fourth lowslot is available then a Signal Amplifier II or a fitting module like an MAPC might be used. Even in a fleet interceptor, speed is not everything: inties generally have plenty of speed already and speed mods quickly suffer heavy stacking penalties. Fitting more than three speed mods or rigs is a waste: it will not noticeably increase speed and will reduce tank.


Combat inties will use more of their lowslots for damage and tank. Tank can include DCU2, adaptive nano plating, an armor repper, or a small armor plate. If possible, tank should be matched to the expected enemy fleet composition, including engagement duration and estimated incoming damage. Low DPS spread over a few small encounters (say frigate fights) is ideal for a repper, but a plate is more suited to larger fleets over a longer period.
Combat inties will use more of their lowslots for damage and tank. Tank can include DCU2, adaptive nano plating, an armor repper, or a small armor plate. If possible, tank should be matched to the expected enemy fleet composition, including engagement duration and estimated incoming damage. Low DPS spread over a few small encounters (say frigate fights) is ideal for a repper, but a plate is more suited to larger fleets over a longer period.
===Rigs===
===Rigs===
Rig to taste. Rigs can be used to boost targeting, damage, speed, and tank (particularly in filling explosive holes against Warrior drones). Pilots should be careful fitting speed rigs, though, as they are roughly half as effective as lowslot modules and will be subject to hefty stacking penalties if more than one lowslot has been used for speed. See Morty's [[Module_Stacking_and_Speed_Modules|in-depth comparison]] for more details; in summary, fitting more than three speed mods or rigs is a waste.
Rig to taste. Rigs can be used to boost targeting, damage, speed, and tank (particularly in filling explosive holes against Warrior drones). Pilots should be careful fitting speed rigs, though, as they are roughly half as effective as lowslot modules and will be subject to hefty stacking penalties if more than one lowslot has been used for speed. See Morty's [[Module_Stacking_and_Speed_Modules|in-depth comparison]] for more details; in summary, fitting more than three speed mods or rigs is a waste.