More actions
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* With damps, a scan resolution script should be loaded by default and used most of the time. A Celestis will have trouble range-damping snipers, and can only do so up to 100 km or so for rookie pilots, although this varies with fitting and modules. Some mid-range snipers shoot from within 100 km, and it might be worth loading a range script for those. However damps have a short optimal, and in falloff the chances of damping get lower the further out the target is located. Resolution damping is only useful with some ECM on the field. | * With damps, a scan resolution script should be loaded by default and used most of the time. A Celestis will have trouble range-damping snipers, and can only do so up to 100 km or so for rookie pilots, although this varies with fitting and modules. Some mid-range snipers shoot from within 100 km, and it might be worth loading a range script for those. However damps have a short optimal, and in falloff the chances of damping get lower the further out the target is located. Resolution damping is only useful with some ECM on the field. | ||
* With tracking disruptors, which script to use varies with the enemy ship's range from its target, and what type of weapon it has. For example, a blaster-fitted megathron will have a short optimal and mediocre falloff, thus range scripted TD will often be very effective even it is shooting from close range. | * With tracking disruptors, which script to use varies with the enemy ship's range from its target, and what type of weapon it has. For example, a blaster-fitted megathron will have a short optimal and mediocre falloff, thus range scripted TD will often be very effective even it is shooting from close range. A vagabond or cynabal kiting a uni fleet will most likely be shooting into its falloff with very low transversal, so range scripts would be most helpful. When in doubt, you can use your TDs unscripted. | ||
=== ECM === | === ECM === | ||