Difference between revisions of "Syndication"

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Enemy:  Minmatar (no standing loss)
 
Enemy:  Minmatar (no standing loss)
  
This mission requires you to kill 3 waves, but the last two waves are trivial, just one battleship in the second wave and two BS in the third wave.  The first wave is where all the action is.  When you warp to the location, you'll need to approach Audalle Roire.  When you get close, the first wave will spawn fairly close, within 20km, and close quickly.  The wave is very large, and includes 12 battleships.  The DPS you will receive at this point seems tankable at first, but ramps up -very- fast to insane levels.  Don't even think about it - JUST INITIATE WARP OUT IMMEDIATELY, and hope you make it.  There were no warp scramblers the two times I did it, but do expect webbing.  Repair if you need it (they can break your shield tank before you warp if you delay initiating warp out at all after the spawn).  Then warp back at 100km distance and start moving away as soon as they're in range, sniping from as far as you can - for your projectile users, use arty, even if you're in a Machariel.  Their ships are fast and will catch up to a 120m/s BS fairly quickly.  At greater than 50km, the damage is fairly easily tanked, but once they come within 20km, DPS will start climbing sharply again, warp out again and come back at 0km - the wave should now be a good 100km from the starting point, and you can repeat the process.  Do it this way, and it'll be easy - I handled it rather easily and painlessly in a Maelstrom.  Try even briefly to tank the 12 BS's at close range, and, well, I hope your ship was insured.  Oh, yes, a signal amplifier or sensor booster to extend your targeting range is probably a good choice for this mission as well, since you really want to stay as far away as possible.  And, needless to say, an afterburner wouldn't be amiss either, if you can stay far enough away you shouldn't need to tank much at all.
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This mission requires you to kill 3 waves, but the last two waves are trivial, just one battleship in the second wave and two BS in the third wave.  The first wave is where all the action is.  When you warp to the location, you'll need to approach Audalle Roire.  When you get close, the first wave will spawn fairly close, within 20km, and close quickly.  The wave is very large, and includes 12 battleships.  The DPS you will receive at this point seems tankable at first, but ramps up -very- fast to insane levels.  Don't even think about it - JUST INITIATE WARP OUT IMMEDIATELY, and hope you make it.  There were no warp scramblers the two times I did it, but do expect webbing.  Repair if you need it (they can break your shield tank before you warp if you delay initiating warp out at all after the spawn).  Then warp back at 100km distance and start moving away as soon as they're in range, sniping from as far as you can - for your projectile users, use arty, even if you're in a Machariel.  Their ships are fast and will catch up to a 120m/s BS fairly quickly.  At greater than 50km, the damage is fairly easily tanked, but once they come within 20km, DPS will start climbing sharply again, warp out again and come back at 0km - the wave should now be a good 100km from the starting point, and you can repeat the process.  Do it this way, and it'll be easy - I handled it rather easily and painlessly in a Maelstrom.  Try even briefly to tank the 12 BS's at close range, and, well, I hope your ship was insured.  Oh, yes, a signal amplifier or sensor booster to extend your targeting range is probably a good choice for this mission as well, since you really want to stay as far away as possible.  And, needless to say, an afterburner wouldn't be amiss either, if you can stay far enough away you shouldn't need to tank much at all.  Even MWD should work, though I haven't tested it.

Revision as of 20:07, 2 October 2010

"Syndication" is the Gallente Epic Arc. To begin requires 6.8 standing with either Impetus Corporation or the Gallente faction, but once begun, standing is not checked again for the duration of the arc. It is somewhat more difficult than L4 missions, but not impossible to do in a tech 1 battleship such as a Maelstrom. Strongly recommend at least the equivalent of a Gist-C shield booster for tanking purposes, almost all stages involve what would be considered heavy DPS in a level 4 mission.

Note that each step *does* count toward your next L4 storyline mission for the Gallente faction, although the storyline may not actually trigger until you complete a normal L4 mission.

Also note that once any epic arc is completed, you can repeat it 3 months later. If you 'Quit Mission' at any step before completing the arc, however - which heavily damages your standing with whichever corporation you're currently working for in the arc, but only trivially impacts your Gallente main faction - you can restart the arc from Step 2 immediately.

This page is a work in progress.


Step 1: Impetus

Agent: Roineron Aviviere, beacon in Dodixie

The agent is at a beacon in space in Dodixie. He will send you to Gian Parele in Tolle, who is at a beacon named "Impetus Tolle Studio", 4 jumps away.


Step 2: The Tolle Scar

Agent: Gian Parele, found at "Impetus Tolle Studio" beacon in Tolle

Mission Location: Tolle

Enemy: Rogue Drones.

Recommendations: EMP damage.

Pocket 1: Rogue drones spawn and auto-aggro as you approach within 20km of acceleration gate. No unusual drone aggro. Single group: 6x frigates/destroyers, 6x cruisers/battlecruisers, 2x battleships

Pocket 2: All rogue drones present and auto-aggro upon arrival after activating pocket 1 gate. No unusual drone aggro. Single group: 5x frigates/destroyers, 6x cruisers/battlecruisers, 7x battleships

Loot: About 1000m3 of refinables, and typically lousy (for drones) salvage. Two drone structures drop no loot.


Step 3: Priority One

Agent: Gian Parele, found at "Impetus Tolle Studio" beacon in Tolle

Mission Location: Carirgnottin (one jump from Tolle)

Enemy: Minmatar (no standing loss).

Recommendations: Thermal damage. Fit afterburner and salvager if possible, there's a fair amount of ground to cover and the salvager is required for mission completion in pocket 3.

Pocket 1: No enemies. Proceed through acceleration gate 46km away.

Pocket 2: Arrive 42km from next gate. Single spawn appears during approach, all at a range of 12-20km. 6x frigates/cruisers, 4x cruisers/battlecruisers, 3x battleships. Multiple frigates target paint your ship, take them out quickly as they significantly increase incoming DPS.

Pocket 3: 2x frigates/destroyers, 5x cruiser/battlecruisers, 3 battleships at a distance of 23km-37km from arrival point. No aggro. Shuttle wreck 49km away needs to be salvaged for mission completion after all enemies are dead. Not sure if frigates have any special attacks, I killed them first. DPS in this pocket is fairly heavy, I had to warp out once in an omni-tanked Machariel with a Gist-X large shield booster. The cruisers were surprisingly tough to damage, tanked about as well as the battleships, so should probably kill the BS first.

Loot: Not much, about 350m3, but lots of Republic Fleet insignias: Commander II, High Captain I, Private III and Midshipman II and III.


Step 4: The Averon Exchange

Agent: Gian Parele, found at "Impetus Tolle Studio" beacon in Tolle

Mission Location: Averon (two jumps from Tolle)

Enemy: Mercenaries

Single pocket. 6x Pator 6 cruisers send you a message and warp out, followed by 3 waves of spawns.

Spawn 1, all within 5km: 3x Merc Commanders (cruisers), 5x wingmen (four of them webbed me instantly), 5x elite fighter frigates. They orbit very very close, and due to the extreme webbing, drones are vital here.

Spawn 2, at approx 10km: Appears when all of Spawn 1 is dead. 4x mercenary lieutenants, 5x mercenary corporals (all medium size). Spawn 3 does generous DPS, so probably a good idea to not kill the last rat in this spawn until you've regained some cap and tank.

Spawn 3, at approx 25km: Appears when all of Spawn 2 is dead. 3x mercenary commanders (medium), 5x mercenary overlords (battleships). The battleships hit hard but go down quickly to thermal damage, so target them first. Mission completes when the last battleship is dead.

Loot: About 1200m3, typical merc loot, nothing special.


Step 5: A Different Kind of Director

Agent: Gian Parele, found at "Impetus Tolle Studio" beacon in Tolle

Report to Eron Viette at Stetille II - Impetus Publisher, 8 jumps away. Note that you'll really only be there for one mission, so you might just want to bring your tractors and salvagers in cargo rather than bring a dedicated salvaging ship.

Step 6: Assistance

NOTE: Don't let the low reward fool you - this mission can be insanely difficult. Or very very easy, depending on your tactics. See below.

Agent: Eron Viette, in station Stetille II - Impetus Publisher

Mission Location: Stetille

Enemy: Minmatar (no standing loss)

This mission requires you to kill 3 waves, but the last two waves are trivial, just one battleship in the second wave and two BS in the third wave. The first wave is where all the action is. When you warp to the location, you'll need to approach Audalle Roire. When you get close, the first wave will spawn fairly close, within 20km, and close quickly. The wave is very large, and includes 12 battleships. The DPS you will receive at this point seems tankable at first, but ramps up -very- fast to insane levels. Don't even think about it - JUST INITIATE WARP OUT IMMEDIATELY, and hope you make it. There were no warp scramblers the two times I did it, but do expect webbing. Repair if you need it (they can break your shield tank before you warp if you delay initiating warp out at all after the spawn). Then warp back at 100km distance and start moving away as soon as they're in range, sniping from as far as you can - for your projectile users, use arty, even if you're in a Machariel. Their ships are fast and will catch up to a 120m/s BS fairly quickly. At greater than 50km, the damage is fairly easily tanked, but once they come within 20km, DPS will start climbing sharply again, warp out again and come back at 0km - the wave should now be a good 100km from the starting point, and you can repeat the process. Do it this way, and it'll be easy - I handled it rather easily and painlessly in a Maelstrom. Try even briefly to tank the 12 BS's at close range, and, well, I hope your ship was insured. Oh, yes, a signal amplifier or sensor booster to extend your targeting range is probably a good choice for this mission as well, since you really want to stay as far away as possible. And, needless to say, an afterburner wouldn't be amiss either, if you can stay far enough away you shouldn't need to tank much at all. Even MWD should work, though I haven't tested it.