More actions
No edit summary |
No edit summary |
||
| Line 131: | Line 131: | ||
Standing: +6.5102% Impetus Corporation at Social III | Standing: +6.5102% Impetus Corporation at Social III | ||
Report to Mourmarie Mone in her ship in space in Noghene, 8 jumps from Stetille. | Report to Mourmarie Mone in her ship in space in Noghene, 8 jumps from Stetille, 7 jumps from Tolle and Dodixie. | ||
== Hisec Path Step 9: Poor Man's Shakedown == | |||
Agent: Mourmarie Mone in Noghene. | |||
Standing: +?.????% Federal Intelligence Office at Social III | |||
IMPORTANT: It is quite possible to fail this mission and have to restart the arc from Step 2 - in fact, I did so. The issue is that the Shanty Town key you acquire in pocket 1 -is- consumed when you take the gate to pocket 2. If you have to warp out of pocket 2 for any reason, such as running out of ammo (happened to me) or you simply take too much damage, you cannot get back in the pocket, and you must quit the arc and redo everything. So be -very very- prepared for and careful in pocket 2, you only get one chance at it. For projectile users, I advise autocannons as a lot of enemies orbit close, but also an afterburner because some of the BS's in pocket 2 do a lot of damage (looks like EM to me, for the record, which I did have a hole in) and stay at far enough range that it's very difficult to break their tank - which is, by the way, what caused me to run out of ammo and then require warping out due to damage when my drones weren't enough to finish the job. | |||