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User:Jalxan/Navigation 101: Difference between revisions

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* Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping.
* Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping.
* Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival.
* Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival.
* Non-Eve University members must NOT use any module on the containers while participating in this exercise, or they may be destroyed by CONCORD.


==== Tactical maneuvering a ship via double-clicking ====
==== Tactical maneuvering a ship via double-clicking ====
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* Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping.
* Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping.
* Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival.
* Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival.
* Non-Eve University members must NOT use any module on the containers while participating in this exercise, or they may be destroyed by CONCORD.


=== Warp Drive Navigation ===
=== Warp Drive Navigation ===
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* Explain how ships enter warp at 75% speed, and the lines shown on the throttle control.
* Explain how ships enter warp at 75% speed, and the lines shown on the throttle control.
* Explain how planets use different points for aligning and for warping, and why customs station may be a better choice for aligning.
* Explain how planets use different points for aligning and for warping, and why customs station may be a better choice for aligning.
* Explain how aligning works, and how it can save one's life.


'''Practical:'''
'''Practical:'''
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* Bring out an Orca and do a visual demonstration of decelerated warp using webifiers.
* Bring out an Orca and do a visual demonstration of decelerated warp using webifiers.
* (Optional) Have the class practice webifying techniques.
* (Optional) Have the class practice webifying techniques.
* Non-Eve University members must loot a container in order to be able to participate in this exercise.


==== Basic bookmarking while in warp ====
==== Basic bookmarking while in warp ====
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'''Practical:'''
'''Practical:'''
* The instructor should get into a battleship-type ship, and have it warp between four points.
* The instructor should get into a battleship-type ship, and have it warp between four points.
* Have the students attempt to catch the instructor prior to it entering warp.
* Have the students attempt to catch the instructor using a warp scrambler or disruptor prior to it entering warp.
* Non-Eve University members must loot a container in order to be able to participate in this exercise.


==== Pod saving after ship loss ====
==== Pod saving after ship loss ====
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'''Practical:'''
'''Practical:'''
* All students should be in shuttles. These shuttles are fully intended to be destroyed.
* All students should be in shuttles. These shuttles are fully intended to be destroyed.
* Non-Eve University members must loot a container in order to be able to participate in this exercise.
* The instructor should be inside a fast locking ship, such as an assault frigate, or an interceptor.
* The instructor should be inside a fast locking ship, such as an assault frigate, or an interceptor.
* The instructor must attempt to warp scramble the pod prior to it escaping. If the student is unable to escape in time, then the pod will get scrambled, and the teacher will give the student another chance to escape.
* The instructor must attempt to warp scramble the pod prior to it escaping. If the student is unable to escape in time, then the pod will get scrambled, and the teacher will give the student another chance to escape.
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=== Combat Maneuvers ===
=== Combat Maneuvers ===
This section explains . This section will require the use of for the practical exercise.
This section explains on how to gain tactical advantage by doing specific maneuvers. This section will require the use of frigates with warp disruptors (not scramblers), the use of a small, medium and large sized smartbomb-fitted battleship, and the use of the 20 anchored containers for this practical exercise.


==== Maneuvering in combat - Moving between targets ====
==== Maneuvering in combat - Moving between targets ====


'''Theory:'''
'''Theory:'''
*  
* Explain how the distance of a ship's orbit, the angle that you approach the target, and the speed of the maneuver can affect turret and missile effectiveness.
* Explain the "spiral out" maneuver to put distance from the target; using double-click to move straight, then to reset the orbit, in order to prevent exposing one's self.
* Explain how a pilot's ship should never stop, and why they shouldn't stop.
* Explain how to, if a target is behind them, to safely do two or three manual turns to avoid receiving a lucky shot.


'''Practical:'''
'''Practical:'''
*  
* Have the pilots practice orbiting around a target.
* Have the pilots practice the spiral-out maneuver.


==== Avoiding smartbombs while pointing ====
==== Avoiding smartbombs while pointing ====


'''Theory:'''
'''Theory:'''
*  
* Explain the ranges of the smartbombs - default 3,000m, 4,000m and 5,000m for non-faction ones.
* Explain how to take point against a smartbomb battleship.


'''Practical:'''
'''Practical:'''
*  
* The instructor should position the battleship far away from any station or any other non-participant.
* Non-Eve University members must loot a container in order to be able to participate in this exercise.
* The class should, one at a time, attempt to tackle the battleship without taking damage.
* The instructor should only do one smartbomb blast, escalating in scale per blast


==== Taking point ====


==== Taking point ====
NOTE: ADD ABOUT APPROACHING ON AN ANGLE WHEN TACKLING
'''Theory:'''
'''Theory:'''
*  
* Explain how a pilot approaches a ship for the tackle can be just as important as orbiting it.
* Explain why a pilot should never approach head on to a target when moving in a fast ship.


'''Practical:'''
'''Practical:'''
*  
* With the 20 navigation points used prior, call out a particular navigation point for the entire class to attempt to tackle. Call out different random targets until the instructor is satisfied.
 
* Make sure that no one approaches the can from a head-on angle.
* Non-Eve University members must NOT use any module on the containers while participating in this exercise, or they may be destroyed by CONCORD.


==== Escaping tackle ====
==== Escaping tackle ====


'''Theory:'''
'''Theory:'''
*  
* Explain that in most situations, escaping tackle is impossible, unless a target gets jammed, energy neutralized or the pointing ship gets bumped far enough away.
* Explain that once a ship escapes the scrambling device, that they should be able to escape.


'''Practical:'''
'''Practical:'''
*  
* The instructor should be in a battleship, while each class participant is in a frigate.
* Those not being scrambled should try to bump the battleship out of range, to allow the frigate to escape.
* Non-Eve University members must loot a container in order to be able to participate in this exercise.


===Class Wrap-up===
===Class Wrap-up===
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** I would appreciate any feedback from people on how to improve the class
** I would appreciate any feedback from people on how to improve the class
* Questions ?
* Questions ?
[* Practical exercise: ....]