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Celestis: Difference between revisions

From EVE University Wiki
Rayanth (talk | contribs)
[BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.
Tactics: Added links to relevant pages, expanded explanations where needed, corrected some grammar, reduced slang usage, and edited bits and pieces for a less conversational style. It could still use some TLC from someone more experienced who could expand on the original author's intent.
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==Tactics==
==Tactics==
Be aware of the various sensor ranges of different ships. This is similar to how ECM pilots need to know what ships use what type of sensors. If you suspect the ship you are damping has lost their locks because its targets are outside the sensor range, immediately switch to sensor resolution scripts and destroy their resolution so they take forever to relock. If you do both on the same ship, they can be made to be almost as helpless as perma jams from falcon. Sometimes even more helpless if they have no drones or you just killed their drones. This trick is especially useful against logi. Less useful against snipers but still good against brawlers that like to be up in your face. With two damps each at 50% effect, you can expect to dampen down a ship's sensor range to 1/4th of its normal value without any modifications. It gets less effective after that.
Be aware of the various sensor ranges of different ships. This is similar to how [[Electronic Countermeasures|ECM]] pilots need to know what ships use what type of sensors. If you suspect the ship you are damping has lost its locks because its targets are outside the sensor range, immediately switch to sensor resolution scripts and destroy their resolution so they take forever to re-lock. If you do both on the same ship, they can be made to be almost as helpless as when facing perma-jams from a [[Falcon|Falcon]], or sometimes even more helpless if they have no drones or you just killed their drones. This trick is especially useful against [[Logistics#Logistics_Ships|logistics]] vessels. It is less useful against snipers but still good against brawlers that like to engage at close range. With two damps each at 50% effect, you can expect to dampen down a ship's sensor range to 1/4th of its normal value without any modifications. It gets less effective after that.


The celestis is somewhat of an easier ship to fly than the blackbird. You don't miss on your damps unless you are out of range. The ship doesn't particularly need a lot of compromises with the balanced slot layout and increased lows. You have good tank and lots of damps, while also able to be flexible in fitting for sensor range, sensor resolution if you need fast locks, etc. People with projectile, blaster, and missile skills can fit their favorite weapons without much problems.
The Celestis is somewhat of an easier ship to fly than the [[Blackbird|Blackbird]]. You don't miss on your damps unless you are out of range. The ship doesn't particularly need a lot of compromises with the balanced slot layout and increased lows relative to other T1 EWAR cruisers like the [[Blackbird|Blackbird]] or [[Bellicose|Bellicose]]. You have good tank and lots of damps, while also being flexible in fitting for sensor range, sensor resolution if you need fast locks, etc. Pilots with projectile, blaster, and missile skills can fit their favorite weapons without much difficulty.


Some experimentation may let us see whether a kiting celestis that can fly with a kiting gang could be usable or not, by not fitting armor plates but an active tank. ASB or active armor. Probably not. Ewar boats like this one, bonused for range, operate better as solo snipers that utilize a lot of tactical on grid BMs.
Some experimentation may let us see whether a kiting Celestis that can fly with a kiting gang could be usable or not, by fitting an active tank in place of armor plates. This seems unlikely, however, since EWAR boats like this one, bonused for range, operate better as solo snipers that utilize a lot of tactical on-grid [[Bookmark|bookmarks]].


The fits don't have drones yet. There's a lot of options there. When going against kiting gangs, warrior IIs and ecm drones. Try to get the medium EC drones if you can fit them in the drone bay. Those EC drones can break the lock of tacklers or other people you somehow allowed to get in range of you, and then you damp their resolution so they are mostly rendered crippled and ineffective.
The Celestis' solid drone bay capacity and drone bandwidth also afford several tactical options. When engaging kiting gangs, [[Drones#Light.2C_medium_and_heavy_drones|Warrior IIs]] (due to their enhanced speed relative to other light drones) and [[Electronic_Countermeasures#ECM_equipment_and_ships|ECM drones]] are recommended. Try to get the medium ECM drones if you can fit them in the drone bay. ECM drones can break the lock of tacklers or other hostiles who manage to get in range of you, and then you can damp their sensor resolution so they are mostly rendered crippled and ineffective.


With their recent prevalent use, the Celestis is one of the first things an enemy FC will look to primary, given their use as anti-logi and possibly breaking/disrupting their reps and cap chains. Therefore, when flying this boat, arrive 'fashionably late', as they say. Let the DPS ships and brick tanks arrive on the field first to get aggro. If possible, prevent yourself from getting fleet/squad warped with (default=ctrl - space) and warp to a fleetmate already in the battle at your optimal range. Once on grid, align to a random celestial, and then begin your damps. If you are so much as yellow boxed, warp out and bounce back to the field from another angle of attack, and repeat. Your are no use to your fleet/FC dead by being insta-blapped by the enemy at the first instant of battle.
With its recent prevalent use, the Celestis is one of the first things an enemy FC will look to primary, given its use as anti-logi and possibly breaking/disrupting their reps and cap chains. Therefore, when flying this boat, arrive 'fashionably late'. Let the DPS ships and brick tanks arrive on the field first to draw aggro. If possible, prevent yourself from getting fleet/squad warped with (default=ctrl - space) and warp to a fleetmate already in the battle at your optimal range. Once on grid, align to a random celestial, and then begin your damps. If you are so much as target locked ("yellow boxed"), warp out and bounce back to the field from another angle of attack, and repeat. Your are no use to your fleet/FC dead by being targeted and destroyed by the enemy at the first instant of battle.


Do not just limit yourself to targeting logi though, any typical sniper boat, like Oracle and Tornado's will need attention from your damps to allow your gang/fleet to get within range without getting fleetmates blapped every time the enemy cycles their lasers/artillery. If there are no logi/snipers among the enemy, then let your damps fall on the primary as called by the FC to help curb outgoing enemy dps/target locks.
Do not just limit yourself to targeting logi though; any typical sniper boat, like the [[Oracle|Oracle]] and [[Tornado|Tornado]] will need attention from your damps to allow your gang/fleet to get within range without getting fleetmates destroyed every time the enemy cycles their lasers/artillery. If there are no logi/snipers among the enemy, then let your damps fall on the primary as called by the FC to help curb outgoing enemy DPS/target locks.


==Notes==
==Notes==