Difference between revisions of "Garmur"
([BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.) |
(General refresh with more information and new links. Additions/corrections welcome, as always.) |
||
Line 78: | Line 78: | ||
==Summary== | ==Summary== | ||
− | The Garmur is the Mordu's Legion frigate | + | The '''Garmur''' is the [[Mordu's Legion]] frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent ship for kiting and skirmishing tactics. Its bonuses to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing Tech 2 precision rockets up to 20 km, as well as achieving even longer ranges with light missiles. |
− | The high speed and warp disruptor range bonus | + | The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the [[Keres]] as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice [[faction warfare]] complexes. |
==Skills== | ==Skills== | ||
− | '' | + | |
+ | The Garmur's per-level bonuses attached to {{sk|Caldari Frigate}} and {{sk|Gallente Frigate}} are large, and argue strongly for having these skills at IV as an absolute minimum; given the hull's value, V is desirable. | ||
+ | |||
+ | Strong [[support skills]] in the [[Skills:Navigation|Navigation]] category help the Garmur control an engagement, and missile support skills increase its DPS and striking range. | ||
==Tactics== | ==Tactics== | ||
− | + | ||
+ | Against other small ships, the Garmur can kite with light-missiles, or "rocket-kite" at its extended scram range. Being caught at close range by any brawling ship will end badly. | ||
+ | |||
+ | The Garmur can take on short-ranged cruiser fits even flying solo by kiting in its long point range, using its speed to outrun drones and keep its target pointed yet distant. Cruisers with any kind of precise mid-range damage projection, such as the [[Caracal]] fitted with Rapid Light Missile Launchers, present a danger. | ||
+ | |||
+ | The Garmur synergizes very well in a gang with long-ranged webs from, for example, a [[Hyena]], which can hold down otherwise fast targets. | ||
+ | |||
+ | Care must be taken with the ship's targeting range in fitting: with strong skills, a Tech 2 Warp Disruptor reaches 1 km ''beyond'' the Garmur's base targeting range before [[overheating]], and faction equipment will reach further. | ||
==Notes== | ==Notes== |
Revision as of 18:24, 29 April 2022
RELATED UNI-WIKI REFERENCES
|
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Garmur is the Mordu's Legion frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent ship for kiting and skirmishing tactics. Its bonuses to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing Tech 2 precision rockets up to 20 km, as well as achieving even longer ranges with light missiles.
The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the Keres as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice faction warfare complexes.
Skills
The Garmur's per-level bonuses attached to Caldari Frigate and Gallente Frigate are large, and argue strongly for having these skills at IV as an absolute minimum; given the hull's value, V is desirable.
Strong support skills in the Navigation category help the Garmur control an engagement, and missile support skills increase its DPS and striking range.
Tactics
Against other small ships, the Garmur can kite with light-missiles, or "rocket-kite" at its extended scram range. Being caught at close range by any brawling ship will end badly.
The Garmur can take on short-ranged cruiser fits even flying solo by kiting in its long point range, using its speed to outrun drones and keep its target pointed yet distant. Cruisers with any kind of precise mid-range damage projection, such as the Caracal fitted with Rapid Light Missile Launchers, present a danger.
The Garmur synergizes very well in a gang with long-ranged webs from, for example, a Hyena, which can hold down otherwise fast targets.
Care must be taken with the ship's targeting range in fitting: with strong skills, a Tech 2 Warp Disruptor reaches 1 km beyond the Garmur's base targeting range before overheating, and faction equipment will reach further.
Notes
You can write additional notes for Garmur here.