Difference between revisions of "Panther"
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| mass=148,800,000 kg | | mass=148,800,000 kg | ||
| volume=414,000 m³ | | volume=414,000 m³ | ||
− | | cargohold= | + | | cargohold=825 m³ |
| extrahold=2,150 m³ | | extrahold=2,150 m³ | ||
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
Line 35: | Line 35: | ||
| bandwidth=125 Mbit/sec | | bandwidth=125 Mbit/sec | ||
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Thukker Mix <br><br>The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind. | | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Thukker Mix <br><br>The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind. | ||
− | | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br> | + | | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b> |
+ | <br>5% bonus to Large Projectile Turret rate of fire | ||
+ | <br>10% bonus to Large Projectile Turret damage | ||
+ | <br><b>Black Ops bonuses (per skill level):</b> | ||
+ | <br>7.5% bonus to Large Projectile Turret tracking | ||
+ | <br>7.5% bonus to Large Projectile Turret falloff | ||
+ | <br><b>Role Bonus:</b> | ||
+ | <br>• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator | ||
+ | <br>• No targeting delay after Cloaking Device deactivation | ||
+ | <br>• Cloak reactivation delay reduced to 5 seconds | ||
+ | <br>75% reduction to effective distance traveled for jump fatigue | ||
+ | <br>50% reduction in Cynosural Field Generator duration | ||
+ | <br>650% bonus to ship max velocity when using Cloaking Devices | ||
| structurehp=4,968 HP | | structurehp=4,968 HP | ||
| shieldhp=4,968 HP | | shieldhp=4,968 HP | ||
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| armorkin=25 | | armorkin=25 | ||
| armortherm=49 | | armortherm=49 | ||
− | | maxvelocity= | + | | maxvelocity=182 m/sec |
| inertia=0.064 | | inertia=0.064 | ||
| warpspeed=3.5 AU/s | | warpspeed=3.5 AU/s | ||
| warptime=13.2 s | | warptime=13.2 s | ||
− | | targetrange= | + | | targetrange=66.40 km |
| sigradius=288 m | | sigradius=288 m | ||
| maxlockedtargets=7 | | maxlockedtargets=7 | ||
Line 100: | Line 112: | ||
==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | ||
+ | |||
+ | *Increased the cargo capacity by 100m3. | ||
+ | *Increased maximum target range by 30%. | ||
+ | *New Role Bonus: 50% reduction in Covert Cynosural Generator duration | ||
+ | *New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus). | ||
+ | *Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue. | ||
+ | |||
+ | *Increased the ship Max Velocity by 25%. | ||
+ | *Updated Minmatar Battleship bonuses (per skill level): | ||
+ | **Incrased the bonus to Large Projectile Turret damage from 5% to 10%. | ||
+ | *Updated Black Ops bonuses (per skill level): | ||
+ | **Added: 7.5% bonus to Large Projectile Turret tracking speed | ||
+ | **Added: 7.5% bonus to Large Projectile Turret falloff range. | ||
+ | **Removed: 5% bonus to ship max velocity | ||
+ | **Removed: 125% bonus to ship max velocity when using cloaking devices | ||
+ | |||
+ | |||
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/article/qgbcm2/patch-notes-for-version-18-09 Patch Notes]) | '''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/article/qgbcm2/patch-notes-for-version-18-09 Patch Notes]) | ||
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''(stats correspond to a T2 hull resist bonus increase from +10%/+5% EM/Th resists to +37.0%/+21.25% for shield, and +37.5%/+21.54% for armor.)'' | ''(stats correspond to a T2 hull resist bonus increase from +10%/+5% EM/Th resists to +37.0%/+21.25% for shield, and +37.5%/+21.54% for armor.)'' | ||
+ | |||
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | ||
* Increased Scan Resolution by 30% for Marauders and Black Ops | * Increased Scan Resolution by 30% for Marauders and Black Ops | ||
+ | |||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' |
Revision as of 20:49, 27 June 2021
RELATED UNI-WIKI REFERENCES
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Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Panther is a decent middle ground for blops groups. The Panther's combination of damage and RoF-bonused autocannons, along with enough room for a full flight of heavy drones (or Geckos with a mix of mediums and lights) give it decent firepower (slightly below a Redeemer but above a neut-fit Sin when fit with traditional 800mm autocannons. With 5 medium and 6 low slots, the Panther can be either armour or shield tanked, although blops groups often fit armour, to give room in the midslots for tackle and utility. The Panther falls slightly behind the Redeemer but above the Sin in terms of tank (when fitted with armour buffer). The Panther also has 2 utility highs (more than the Redeemer but less than the Sin, often filled with a heavy and medium neut to help break active tanked targets. The Panther is also the fastest blops, although this trait isn't as important when dropping with a group of armour blops.
Skills
Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.
Tactics
No sub-article about Panther roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Panther here.
Patch History
A long, long time ago... |
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Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
(stats correspond to a T2 hull resist bonus increase from +10%/+5% EM/Th resists to +37.0%/+21.25% for shield, and +37.5%/+21.54% for armor.)
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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