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==Effects of Warp Disruption== | ==Effects of Warp Disruption== | ||
In order for your ship's warp drive to activate, it must have a positive Warp Strength. Almost all ships have an inherent Warp Strength of 0. As long as there are no warp disruption modules active on them, they can enter warp. The effect of the Warp Disruptor module is to reduce your ships's Warp Strength by 1. For most ships, this reduces there Warp Strength to -1, thereby preventing the warp drive | In order for your ship's warp drive to activate, it must have a positive Warp Strength. Almost all ships have an inherent Warp Strength of 0. As long as there are no warp disruption modules active on them, they can enter warp. | ||
The effect of the Warp Disruptor module is to reduce your ships's Warp Strength by 1. For most ships, this reduces there Warp Strength to -1, thereby preventing the warp drive from activating (or turning it off if the ship is "aligning" out). | |||
The Warp Scrambler module is more powerful in this regard, reducing the Warp Strength of a ship by 2. | |||
There is also a module called the Warp Core Stabilizer that can increase the Warp Strength of a ship by 1 per module, offering defence agains warp disruption and scrambling. | |||
Interdiction Spheres (i.e. bubbles) reduce the Warp Strength of a ship by an infinite amount (i.e. it is impossible to warp while in a bubble unless you are in a ship with an interdiction Nullifier, like an Interceptor or a properly fit Strategic Cruiser). See [[Warp disruption]] for more details. | |||
==What you need to know about exiting warp== | ==What you need to know about exiting warp== | ||