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| ==Logistics Modules and Mechanics== | | ==Logistics Modules and Mechanics== |
| ===Remote Repair: Comparing Module Size===
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| As can be expected, small, medium and large remote repair modules differ in the amount of HP they repair per cycle, and in their repair range. These characteristics are also affected a great deal by the ships they are fit to. The chart below compares remote repair modules that have been fitted to logistics ships of matching size:
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| {| class="wikitable" style="text-align:center;"
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| |+ style="text-align:left; font-size:110%"| Remote Repair Module Sizes
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| ! width="290px" | Item
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| ! width="70px" | Repair<br />Rate<br />(HP/sec)
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| ! width="70px" | Optimal<br />Range
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| ! width="70px" | Falloff
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| | {{co|wheat|'''Small''' Solace Scoped Remote Armor Repairer}}<br />fit to an {{sh|Inquisitor}}* (Tech I logistics frigate)
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| | 28 || 11.6 km || 19.3 km
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| | {{co|wheat|'''Medium''' Solace Scoped Remote Armor Repairer}}<br />fit to an {{sh|Exequror}}* (Tech I logistics cruiser)
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| | 61 || 51.0 km || 14.6 km
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| | {{co|wheat|'''Large''' Solace Scoped Remote Armor Repairer}}<br />fit to a {{sh|Nestor}}* (Faction logistics battleship)
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| | 112 || 26.4 km || 7.7 km
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| |}
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| ∗ ''Skills: All V's.''
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| Though this chart is focused on just armor logistics, and shows just a few of the ships that are bonused for remote repair, it illustrates something that is true across all sub-capital logistics ships and modules: logistics cruisers, and matching medium-sized logistics modules, represent a sort of sub-capital "sweet spot" in terms of repair amount and range. Medium modules fit to logistics cruisers repair much more effectively than frigates, and have a significant range bonus relative to battleships. (This is due to ship bonuses, not to module differences; unbonused large repairers have longer range than medium repairers.)
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| ===Remote Repair vs. Local Repair=== | | ===Remote Repair vs. Local Repair=== |
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