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| == Bonuses from Implants and Boosts == | | == Bonuses from Implants and Boosts == |
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| ===Command Burst Boosts===
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| {{see also|Command Bursts}}
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| Remote shield boosting and remote armor repair are directly improved by a nearby fleet member utilizing [[Command Burst]] modules dedicated to armor or shields. These include:
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| {| class="wikitable" style="text-align:left;"
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| ! style="text-align:center;" | Warfare Link Module
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| ! width="370px" style="text-align:center;" | Effect
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| | [[Image:Icon rapid repair.png|36px]]{{co|coral|Armored Command Burst - Rapid Repair Charge}}
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| | Reduces cycle time and capacitor need of fleetmates' remote armor repairers.
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| | [[Image:Icon active shielding.png|36px]]{{co|coral|Shield Command Burst - Active Shielding Charge}}
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| | Decreases the cycle time and capacitor need of fleetmates' remote shield boosters.
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| |}
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| The magnitude of the effects of these modules depends on booster skills, on the ship the link modules are fit to, and on whether the module is Tech I or Tech II.
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| ==Logistics organization and tactics== | | ==Logistics organization and tactics== |