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User:Chris Halsky: Difference between revisions

1,773 editsJoined 9 May 2020
Chris Halsky (talk | contribs)
Chris Halsky (talk | contribs)
Line 2,042: Line 2,042:
[[#Ship selection| Ship selection]]<br>
[[#Ship selection| Ship selection]]<br>
[[#Order of importance| Order of importance]]<br>
[[#Order of importance| Order of importance]]<br>
Tank<br>
[[#Tank} Tank]]<br>
Weapons<br>
Weapons<br>
DPS & Utility<br>
DPS & Utility<br>
Line 2,083: Line 2,083:


===Order of importance===
===Order of importance===
My approach for fitting PvE ships in general follows this order of importance:<br>
*Tank
*Weapons
*Utilities
*Everything else
Why? PvE engagements are 'long', drawn in time - you spend several minutes shooting and being shot at by rats. If you can safely tank the encounter, then you will succeed (at least in missions) - increasing DPS/application will shorten time spent, which in turn means more ISK/h - but if you die, no amount of DPS will save you :) Wespons are important, as you want to shoot rats back - otherwise you will just float in space being angry at them. Utilities serve the sole purpose of making your weapons better - improving application any way possible, to increase your 'effective' DPS. There's not much besides that for PvE ships.
[[Tank]]