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Chris Halsky (talk | contribs) |
Chris Halsky (talk | contribs) |
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[[#Ship selection| Ship selection]]<br> | [[#Ship selection| Ship selection]]<br> | ||
[[#Order of importance| Order of importance]]<br> | [[#Order of importance| Order of importance]]<br> | ||
Tank<br> | [[#Tank} Tank]]<br> | ||
Weapons<br> | Weapons<br> | ||
DPS & Utility<br> | DPS & Utility<br> | ||
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===Order of importance=== | ===Order of importance=== | ||
My approach for fitting PvE ships in general follows this order of importance:<br> | |||
*Tank | |||
*Weapons | |||
*Utilities | |||
*Everything else | |||
Why? PvE engagements are 'long', drawn in time - you spend several minutes shooting and being shot at by rats. If you can safely tank the encounter, then you will succeed (at least in missions) - increasing DPS/application will shorten time spent, which in turn means more ISK/h - but if you die, no amount of DPS will save you :) Wespons are important, as you want to shoot rats back - otherwise you will just float in space being angry at them. Utilities serve the sole purpose of making your weapons better - improving application any way possible, to increase your 'effective' DPS. There's not much besides that for PvE ships. | |||
[[Tank]] | |||