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{{cleanup|Verify rat spawns}} | {{cleanup|Verify rat spawns. See [https://forum.eveuniversity.org/viewtopic.php?f=233&t=119620| Viscatus's post on Pochven] for more info.}} | ||
{{CMBSiteInfo | {{CMBSiteInfo | ||
|name=Torpid Sleeper Hive| | |name=Torpid Sleeper Hive| | ||
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The rats are primarily categorized into three distinct groups; Faded (weaker), normal (no prefix), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused types also have an additional shield layer, though it is very weak and can be easily destroyed. | The rats are primarily categorized into three distinct groups; Faded (weaker), normal (no prefix), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused types also have an additional shield layer, though it is very weak and can be easily destroyed. | ||
The site has no trigger NPCs. The next wave is triggered by killing all ships from the previous wave. | |||
Hypnosian ''''' | Hypnosian '''''Agonizer''''' frigates use moderately strong webs, '''''Watcher''''' uses warp scramblers, webs and weak neuts, and '''''Preserver''''' uses remote repairs. | ||
Hypnosian ''''' | Hypnosian '''''Avenger''''' cruisers use short-ranged neutralizers, '''''Upholder''''' remote repairs other ships, and '''''Warden''''' uses combination of warp scrambling, webs and neutralizers. | ||
Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles. | |||
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raiders deal around 1000. All Drifters warp scramble, web and neut. | |||
'''Note: If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.''' | |||
Initial wave deals around 200-400 DPS, second wave deals around 400-700 DPS without Drifter spawns, third wave deals close to 1000 DPS without Drifter spawns. | |||
{{NPCTableHead|Initial defenders (total of around 2-5 ships)}} | {{NPCTableHead|Initial defenders (total of around 2-5 ships)}} | ||
{{NPCTableRow|Frigate| | {{NPCTableRow|Frigate|1-3|Faded Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}} | ||
{{NPCTableRow|Cruiser| | {{NPCTableRow|Cruiser|1-2|Faded Hypnosian Avenger/Warden/Upholder|ewar=Web|ewar2=Neut|point=scram|note=Upholder uses remote repairs}} | ||
|} | |} | ||
Wave 2 warps in after a few seconds. | Wave 2 warps in after a few seconds. | ||
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{{NPCTableRow|Frigate|0-4|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}} | {{NPCTableRow|Frigate|0-4|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}} | ||
{{NPCTableRow|Cruiser|0-4|Hypnosian Avenger/Warden/Upholder|point=scram|ewar=Web|ewar2=Neut|note=Upholder uses remote repairs}} | {{NPCTableRow|Cruiser|0-4|Hypnosian Avenger/Warden/Upholder|point=scram|ewar=Web|ewar2=Neut|note=Upholder uses remote repairs}} | ||
{{NPCTableRow|Battleship|0- | {{NPCTableRow|Battleship|0-1|Hypnosian Eristikon/Psychopomp/Sentinel|note=Psychopomp uses strong remote repairs|point=scram|ewar=Web|ewar2=Neut}} | ||
|} | |} | ||
[[Category:PvE]] | [[Category:PvE]] | ||