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'''Triglavian minor victory''' systems are systems in which [[Triglavian Collective]] forces have permanent presence in empire space. These systems were won by Triglavian side during [[Triglavian Invasion (Chapter 3)|Third chapter of Triglavian invasion]] but were not the correct type to be eglible to turn into final liminality and be integrated into [[Pochven]]. | '''Triglavian minor victory''' systems are systems in which [[Triglavian Collective]] forces have permanent presence in empire space. These systems were won by Triglavian side during [[Triglavian Invasion (Chapter 3)|Third chapter of Triglavian invasion]] but were not the correct type to be eglible to turn into final liminality and be integrated into [[Pochven]]. | ||
These systems are partrolled by Triglavian rats and are dangerous for people with negative Triglavian standing. | These systems are partrolled by Triglavian rats and are dangerous for people with zero or negative Triglavian standing. | ||
== Features == | == Features == | ||
Revision as of 04:30, 5 April 2022
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Triglavian minor victory systems are systems in which Triglavian Collective forces have permanent presence in empire space. These systems were won by Triglavian side during Third chapter of Triglavian invasion but were not the correct type to be eglible to turn into final liminality and be integrated into Pochven.
These systems are partrolled by Triglavian rats and are dangerous for people with zero or negative Triglavian standing.
Features
Features that set Triglavian minor victory systems apart from normal systems:
- Partrolling Triglavian fleets. These warp around the system and can be found on stargates, statons, asteroid belts and POCOs.
System wide effects
The Stellar Fleet Deployment Site in each Triglavian minor victory exerts system wide effects to the system.
| Structure Name | Effect 1 | Effect 2 | Effect 3 | Effect 4 |
|---|---|---|---|---|
| Dazh Liminality Locus | 25% bonus to remote armor repair | 25% bonus to remote shield boost | 30% penalty to warp speed | 50% penalty to maximum locked targets |