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Sivaira Chen (talk | contribs) No edit summary |
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Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles. | Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles. | ||
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while | Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS. | ||
'''Note: If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.''' | '''Note: If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.''' | ||