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===Damage=== | ===Damage=== | ||
Every missile has a base figure for damage. It also has an '''explosion velocity''' (in m/s) and an '''explosion radius''' (in metres). When it hits a target, these figures interact with the target's '''velocity''' (also in m/s) and '''[[Signature|signature radius]]''' (also in metres) to determine the real damage dealt. | Every missile has a base figure for damage. Pilot skills and ship bonuses will bump up the raw damage of the missile when it's loaded into a launcher. It also has an '''explosion velocity''' (in m/s) and an '''explosion radius''' (in metres). When it hits a target, these figures interact with the target's '''velocity''' (also in m/s) and '''[[Signature|signature radius]]''' (also in metres) to determine the real damage dealt. | ||
If the target's signature radius is ''smaller'' than the missile's explosion radius, there will be a penalty to the missile's damage. There is no damage bonus when the target's signature radius is ''larger'' than the missile's explosion radius, however -- this is mostly a mechanism to make sure that the missiles used by large ships aren't too effective against small ships. | If the target's signature radius is ''smaller'' than the missile's explosion radius, there will be a penalty to the missile's damage. There is no damage bonus when the target's signature radius is ''larger'' than the missile's explosion radius, however -- this is mostly a mechanism to make sure that the missiles used by large ships aren't too effective against small ships. | ||