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Missiles: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
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===Damage===
===Damage===


Every missile has a base figure for damage. It also has an '''explosion velocity''' (in m/s) and an '''explosion radius''' (in metres). When it hits a target, these figures interact with the target's '''velocity''' (also in m/s) and '''[[Signature|signature radius]]''' (also in metres) to determine the real damage dealt.
Every missile has a base figure for damage. Pilot skills and ship bonuses will bump up the raw damage of the missile when it's loaded into a launcher. It also has an '''explosion velocity''' (in m/s) and an '''explosion radius''' (in metres). When it hits a target, these figures interact with the target's '''velocity''' (also in m/s) and '''[[Signature|signature radius]]''' (also in metres) to determine the real damage dealt.


If the target's signature radius is ''smaller'' than the missile's explosion radius, there will be a penalty to the missile's damage. There is no damage bonus when the target's signature radius is ''larger'' than the missile's explosion radius, however -- this is mostly a mechanism to make sure that the missiles used by large ships aren't too effective against small ships.
If the target's signature radius is ''smaller'' than the missile's explosion radius, there will be a penalty to the missile's damage. There is no damage bonus when the target's signature radius is ''larger'' than the missile's explosion radius, however -- this is mostly a mechanism to make sure that the missiles used by large ships aren't too effective against small ships.