Difference between revisions of "Razing the Outpost"
From EVE University Wiki
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|Extra= | |Extra= | ||
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− | [[ | + | [[File:Amarr_epic_10.jpg|thumb|right]] |
{{MissionBriefing | {{MissionBriefing | ||
|I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild. | |I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild. | ||
− | }} | + | }} |
[https://youtu.be/dz_LqdYMSeg [Video: Typhoon<nowiki>]</nowiki>] | [https://youtu.be/dz_LqdYMSeg [Video: Typhoon<nowiki>]</nowiki>] | ||
− | This mission can be accepted and completed remotely. Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole. The battleships with higher bounty will deal much higher damage than | + | This mission can be accepted and completed remotely. Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole. The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap. |
You can warp to the warpin at range to avoid being webbed instantly. | You can warp to the warpin at range to avoid being webbed instantly. | ||
− | BLITZ: Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate tho) and make best speed to final room. In final room orbit structure and eliminate tackle and incoming dps as needed. Structure damage does not spawn additional waves. Structure kill completes mission. | + | BLITZ: Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate tho) and make best speed to final room. In final room orbit structure and eliminate tackle and incoming dps as needed. Structure damage does not spawn additional waves. Structure kill completes mission. |
− | ===Warpin=== | + | === Warpin === |
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | {{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
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|} | |} | ||
− | ===1st pocket=== | + | === 1st pocket === |
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}} | {{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}} | ||
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|} | |} | ||
− | ===2nd pocket=== | + | === 2nd pocket === |
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
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{{NPCTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP, Either has 0 hull hp or randomly explodes if you aggro it long enough|drop=Meta module}} | {{NPCTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP, Either has 0 hull hp or randomly explodes if you aggro it long enough|drop=Meta module}} | ||
|}<noinclude> | |}<noinclude> | ||
− | [[Category: | + | [[Category:Mission reports]] |
+ | [[Category:Epic arc missions]] | ||
{{NPCTableCSS}} | {{NPCTableCSS}} | ||
</noinclude> | </noinclude> |
Revision as of 21:58, 27 August 2022
Mission briefing |
---|
I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild. |
This mission can be accepted and completed remotely. Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole. The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap.
You can warp to the warpin at range to avoid being webbed instantly.
BLITZ: Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate tho) and make best speed to final room. In final room orbit structure and eliminate tackle and incoming dps as needed. Structure damage does not spawn additional waves. Structure kill completes mission.
Warpin
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
4 x Battleship Mordus Gigamar/Phanti | ||||
3 x Sentry Caldari Cruise Missile Battery |
1st pocket
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Cruiser Mordus Puma/Leopard | ||||
4 x Battleship Mordus Gigamar/Phanti/Mammoth | ||||
3 x Sentry Caldari Cruise Missile Battery |
2nd pocket
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Bobcat | ||||
2 x Battleship Mordus Gigamar | ||||
3 x Sentry Caldari Heavy Missile Battery | ||||
3 x Sentry Caldari Cruise Missile Battery |
Wave 1
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Leopard | ||||
4 x Battleship Mordus Gigamar/Mammoth |
Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
8 x Battleship Mordus Gigamar/Phanti/Mammoth |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x The Outpost |