Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Capacitor warfare: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
Line 329: Line 329:
==Boosters==
==Boosters==


Approaching boosters from a Cap Warfare only perspective Mindflood is the drug of choice.
Approaching boosters from a Cap Warfare only perspective Mindflood is the drug of choice.  This booster increases capacitor by a percentage that stacks on top of all other modifiers without stacking penalty.
<br>
{| border="1"
! Type !! Increases Cap by !! Side Effect Chance !! Side Effect Strength
|-
|| Synth || 3% || 0% || 0%
|-
|| Standard || 10% || 20% || 20%
|-
|| Improved || 15% || 30% || 25%
|-
|| Strong || 20% || 40% || 30%
|-
|}
The potential side effects are:
*Shield Boost Amount
*Armor Repair Amount
*Turret Optimal Range Penalty
*Missile Explosion Cloud Penalty
On drone boats like the Sentinel, Curse, and Pilgrim these possible effects are usually minimal as DPS is from drones and many popular fits are buffer tanked only.  The worst is armour repair amount for a solo fit Sentinel or Pilgrim, and there are Curse fits that use missle launchers to up DPS.  Bloodraider ships using lasers and cap warfare mods may have more of a trade-off to consider.  Individual pilots will have a different risk assesment but there is a lot of potential for a relatively small chance of major sideffects after applicable skills are trained.
<br>
<br>
<br>
<br>