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==Implants== | ==Implants== | ||
The Talisman | Talisman, the Bloodraider pirate faction implants directly enhance Cap Warfare by reducing the duration of modules requiring the Energy Emission Skill. The complete set (slots 1-6) will have an overall effect of -38.12%. This is of course a huge increase in the amount of Cap removed per sec. | ||
Each of the five pirate factions offers a unique set of powerful attribute enhancer implants, which: | |||
fit into slots 1-5, and are called Alpha, Beta, Delta, Gamma and Epsilon | |||
are available in two grades (low and regular) | |||
increase attributes by either +2 (low-grade) or +3 (regular grade) | |||
Talisman (Blood Raider) | |||
To give you an idea of how powerful pirate faction implants can be, when a full set (Alpha to Epsilon in slots 1-5, plus Omega in slot 6) are installed, the total cumulative bonus is as follows: | |||
Crystal: increases shield boost amount +53.63% | |||
Halo: reduces signature radius -20.7% | |||
Slave: increases armor hit points +53.63% | |||
Snake: increases velocity +53.63% | |||
Talisman: reduce duration of modules requiring Energy Emission Skill -38.12% | |||
For more info about how pirate implant bonuses are calculated: http://www.eve-wiki.net/index.php?title=Implant#Pirate_Faction_implants | |||
Pirate implants can be found in complexes, received as a reward for some pirate faction storyline missions, or purchased in major trade hubs, although they are very expensive. A full set of pirate faction implants purchased in the market can easily cost over 2 billion ISK. | |||
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