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{{Rig Slots 2|rs1=Egress Port Maximizer I|rs2=Egress Port Maximizer I}} | {{Rig Slots 2|rs1=Egress Port Maximizer I|rs2=Egress Port Maximizer I}} | ||
{{Drone Bay|ds1=Hobgoblin II x4<br>Warrior II x4<br>Hornet EC-300 x4}} | {{Drone Bay|ds1=Hobgoblin II x4<br>Warrior II x4<br>Hornet EC-300 x4}} | ||
*Coreli C-Type 1MN Afterburner and Centii C-Type Small Armor Repairer are both relatively cheap | *Coreli C-Type 1MN Afterburner and Centii C-Type Small Armor Repairer are both relatively cheap and make a significant difference. | ||
*This has fit has very low EHP and accordingly is susceptible to any ship with significant Alpha strike. | *This has fit has very low EHP and accordingly is susceptible to any ship with significant Alpha strike. | ||
*Meta 7+ Neuts/Nos make a very nice addition to these capabilities but they are extremely expensive. | *Meta 7+ Neuts/Nos make a very nice addition to these capabilities but they are extremely expensive. | ||
* | *Can go with 2 nuets and a nos for engaging larger turret based targets. For anything else 3 neuts is better. | ||
*Warp disruptor requires fitting room to be found more cap management, but neut to break MWD use can work. | |||
*MWD is certainly possible but in my opinion it requires too many sacrifices for too little benefit. | |||
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<br> | <br> | ||
''Flying Manual'': | ''Flying Manual'': | ||
*vs. turret ships - | *vs. turret ships - Neut, TD and laugh while your drones slowly, slowly chip away. | ||
*vs. drone frigates - Neut, TD and duel those drones. Your larger drone bay should allow you to win the drone fight by attrition although the lack of drone damage bonus may make it painful. Once drones are dead see above. | *vs. drone frigates - Neut, TD and duel those drones. Your larger drone bay should allow you to win the drone fight by attrition although the lack of drone damage bonus may make it painful. Once drones are dead see above. | ||
*vs. missile frigates - Neut until their point drops and run, there are not many setups you can out tank / gank as both are low on this setup. | *vs. missile frigates - Neut until their point drops and run, there are not many setups you can out tank/gank as both are low on this setup. | ||
This is a close range fit where controling that range is entirely dependant on the neuts to break cap and therefore turn off webs and ABs. Excellent TD management with scripts is essential, to destroy range during the approach and tracking once the target's cap is broken. The booster is for keeping the repairer in cap, and once damage is mitigated you need to be able to keep the target capped and finish the fight cap stable with cycling/reducing neut usage. | |||
</td> | </td> | ||
</tr> | </tr> | ||
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|info=The Pilgrim has been dubbed the U-Boat of EVE. Slow, deadly, and able to stalk and engage its targets at will, it is the ultimate solo recon. Once a target is selected and engaged this ship is commited and someone is going to die! For tips and fitting options read through the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=22978&hilit=Pilgrim E-Uni Forum Post] and the [http://scrapheap-challenge.com/viewtopic.php?t=21221 Scrapheap Challenge thread]. | |info=The Pilgrim has been dubbed the U-Boat of EVE. Slow, deadly, and able to stalk and engage its targets at will, it is the ultimate solo recon. Once a target is selected and engaged this ship is commited and someone is going to die! For tips and fitting options read through the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=22978&hilit=Pilgrim E-Uni Forum Post] and the [http://scrapheap-challenge.com/viewtopic.php?t=21221 Scrapheap Challenge thread]. | ||
}} | }} | ||
===Amarr T3 Ships=== | ===Amarr T3 Ships=== | ||