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Capacitor warfare: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
Line 973: Line 973:
|cargohold=135 m3
|cargohold=135 m3
|cap=470 GJ  /  +5 GJ/sec @ peak recharge
|cap=470 GJ  /  +5 GJ/sec @ peak recharge
|info=
|info=The Cruor unfortunately doesn't really have a role and is crippled when trying to fit to its bonuses.  3 Mids mean that you have to choose between having enough cap for serious neuting, taking advangtage of the hefty web bonus, or sacrificing one of the fundemental modules: propulsion or point.  This makes for tough choices and at the end of the day you end up with an expensive ship that doesn't tank, gank, or neut as much as you would like it to.
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Line 999: Line 999:
|cargohold=280 m3
|cargohold=280 m3
|cap=1830 GJ  /  +8.5 GJ/sec @ peak recharge
|cap=1830 GJ  /  +8.5 GJ/sec @ peak recharge
|info=
|info=The Ashimmu suffers from much the same problems as the Cruor although at least it can fit the essential 4 modules to makes its design work: propulsion, point, web and cap booster.  The problem arises however that you can't gank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting gank respectable.
}}
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Line 1,025: Line 1,025:
|cargohold=675 m3
|cargohold=675 m3
|cap=7500 GJ  /  +16.2 GJ/sec @ peak recharge
|cap=7500 GJ  /  +16.2 GJ/sec @ peak recharge
|info=
|info=The Bhaalgorn is amazing at what it does.  It is a niche ship but the niche is actually worth exploiting and the bonuses, fitting, and general statistics of the ship all compliment each other nicely to accomplish it.
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}}






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