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There are a common set of threats you should be mindful of when piloting your jump freighter. Outside threats generally occur, or initially triggered, after you have jumped into a nullsec or lowsec system (as your cyno makes your presence to the rest of the system known), or during gate transitions within Highsec space or on your Lowsec exit. Threats of your own are generally due to being ill-prepared for your journey. | There are a common set of threats you should be mindful of when piloting your jump freighter. Outside threats generally occur, or initially triggered, after you have jumped into a nullsec or lowsec system (as your cyno makes your presence to the rest of the system known), or during gate transitions within Highsec space or on your Lowsec exit. Threats of your own are generally due to being ill-prepared for your journey. | ||
* [[Suicide Ganking]] - By and large your biggest outside threat will be suicide ganks on gates during your trips through Highsec and its exit, or on stations when you are leaving. You will generally always be a target, no matter whether you are carrying any cargo considering you’re in a shiny, expensive ship. These ganks are going to take many players, but they are a frequent occurrence. If you establish a pattern of habits, it can be trivial for a well-determined group to anticipate your movements and routes, especially if you have encountered them in the past. | * [[Suicide Ganking]] - By and large your biggest outside threat will be suicide ganks on gates during your trips through Highsec and its exit, or on stations when you are leaving. You will generally always be a target, no matter whether you are carrying any cargo considering you’re in a shiny, expensive ship. These ganks are going to take many players to conduct successfully, but they are a frequent occurrence. If you establish a pattern of habits, it can be trivial for a well-determined group to anticipate your movements and routes, especially if you have encountered them in the past. | ||
** '''On-gate''' - These are your classic gate camps, where you jump through a stargate into a system and see any configuration of ships that are commonly used in ganking gate camps. If you notice one of these, immediately decloak and jump to your prepared cyno. If you don’t have a cyno ready, they will either immediately attempt their luck, constantly bump you until they are prepared, or suicide scram until their fleet can form. | ** '''On-gate''' - These are your classic gate camps, where you jump through a stargate into a system and see any configuration of ships that are commonly used in ganking gate camps. If you notice one of these, immediately decloak and jump to your prepared cyno. If you don’t have a cyno ready, they will either immediately attempt their luck, constantly bump you until they are prepared, or suicide scram until their fleet can form. | ||
** '''On-station''' - These typically occur on stations you just cyno jumped into, and will often involve attempting to bump you out of the docking ring with a [[Force Auxiliary]] (FAX) ship when you undock. Once that occurs, either a fleet will be dropped in, or a supercarrier will drop in an attempt to alpha you. These are trickier considering it’s also the same system that your most recently used cyno is located in. If you find yourself undocking and a FAX undocks immediately after, redock. Otherwise, if you have an alternative cyno already available, consider jumping out. | ** '''On-station''' - These typically occur on stations you just cyno jumped into, and will often involve attempting to bump you out of the docking ring with a [[Force Auxiliary]] (FAX) ship when you undock. Once that occurs, either a fleet will be dropped in, or a supercarrier will drop in an attempt to alpha you. These are trickier considering it’s also the same system that your most recently used cyno is located in. If you find yourself undocking and a FAX undocks immediately after, redock. Otherwise, if you have an alternative cyno already available, consider jumping out. | ||