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{{Update|The reference in the [[#Agents|Agents]] section no longer points to a specific patch note because the website has changed.}} | |||
{{related class|Missions (CORE class)}} | {{related class|Missions (CORE class)}} | ||
{{MissionLinks}} | {{MissionLinks}} | ||
A '''mission''' is a task offered by a non-player character to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. The NPC is called "the agent" and he or she describes the task and specifies the rewards for its completion. | A '''mission''' is a task offered by a non-player character(NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. The NPC is called "the agent" and he or she describes the task and specifies the rewards for its completion. | ||
==Kinds of Agents== | ==Kinds of Agents== | ||
There are different kinds of agents, each with its own set of missions. | There are different kinds of agents, each with its own set of missions. | ||
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==Three Basic Mission Types== | ==Three Basic Mission Types== | ||
There are three basic types of missions that are immediately available to new players: {{color|#cee686| | There are three basic types of missions that are immediately available to new players: {{color|#cee686|Encounter}} mostly given by security agents, {{color|#cee686|Mining}} given by mining agents, and {{color|#cee686|Courier}} given by distribution agents. | ||
'''[[Security missions]]''' are combat-focused. The job is usually to kill pirates, retrieve stolen goods or to destroy strategic targets. These missions have the highest rewards but they are also slower and involve a risk of dying. (Note that | '''[[Security missions|Encounter missions]]''' are combat-focused. The job is usually to kill pirates, retrieve stolen goods or to destroy strategic targets. These missions have the highest rewards but they are also slower and involve a risk of dying. (Note that Security agent missions will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining_Missions|declining missions]] if you are unable or unwilling to do these tasks.) | ||
'''[[Mining missions]]''' are given out by Mining agents and require you to mine an asteroid or set of asteroids and bring the ore back to the agent's station. There is a risk of combat in mining missions, though the "belt pirate" NPC hostiles that show up are usually rather weak. Note that Mining missions pay off in ISK and Loyalty points, you do not get ore from Mining missions. | '''[[Mining missions]]''' are given out by Mining agents and require you to mine an asteroid or set of asteroids and bring the ore back to the agent's station. There is a risk of combat in mining missions, though the "belt pirate" NPC hostiles that show up are usually rather weak. Note that Mining missions pay off in ISK and Loyalty points, you do not get ore from Mining missions. | ||
'''[[Distribution missions]]''' require shipping cargo from one station to another. Except for some L1 missions Distribution missions never require combat unless you are sent into low/null-sec space, in which case you may encounter PvP combat on the way to your destination. | '''[[Distribution missions|Courier missions]]''' require shipping cargo from one station to another. Except for some L1 missions Distribution missions never require combat unless you are sent into low/null-sec space, in which case you may encounter PvP combat on the way to your destination. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. | ||
== Mission Levels== | == Mission Levels== | ||
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*'''Level 1''' The most basic type. All three types can be run by basic frigates. Only the most basic [[Starting_Skills|piloting skills]] are required. | *'''Level 1''' The most basic type. All three types can be run by basic frigates. Only the most basic [[Starting_Skills|piloting skills]] are required. | ||
*'''Level 2''' While Mining and | *'''Level 2''' While Mining and Courier may be run in frigates, Encounter is designed for [[Cruiser|cruiser]] hulls. You are expected to improve your abilities and learn how to [[Fitting_Guidelines|fit out new ships]]. | ||
*'''Level 3''' As you specialize, you will need a [[Battlecruiser|battlecruiser]], mining barge, or a medium-sized industrial ship. These missions go faster if you have trained for better ships and at least some [[Tech_2|Tech 2]] fittings. | *'''Level 3''' As you specialize, you will need a [[Battlecruiser|battlecruiser]], mining barge, or a medium-sized industrial ship. These missions go faster if you have trained for better ships and at least some [[Tech_2|Tech 2]] fittings. | ||
*'''Level 4''' These require a [[Battleship|Battleship]], an [[Exhumer]], or a large industrial ship. These missions can be time-consuming, but they offer large rewards. | *'''Level 4''' These require a [[Battleship|Battleship]], an [[Exhumer]], or a large industrial ship. These missions can be time-consuming, but they offer large rewards. | ||
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==Special missions== | ==Special missions== | ||
These mission types are not regularly | These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you. | ||
'''[[Career Agents|Career missions]]''', also known as "Tutorial missions", are missions that are supposed to teach help new players how to play EVE Online. It is a good idea to do these when you first start playing EVE, as they give you starter ships and equipment. They also increase your standings with the faction offering the missions. Each player character can only do each Tutorial Mission from a given [[Tutorial and Career Agents in Eve|Tutorial Agent]] once, but the Career agent mission chains do count as Storyline missions and thus increase faction standings after completing a full set. | '''[[Career Agents|Career missions]]''', also known as "Tutorial missions", are missions that are supposed to teach help new players how to play EVE Online. It is a good idea to do these when you first start playing EVE, as they give you starter ships and equipment. They also increase your standings with the faction offering the missions. Each player character can only do each Tutorial Mission from a given [[Tutorial and Career Agents in Eve|Tutorial Agent]] once, but the Career agent mission chains do count as Storyline missions and thus increase faction standings after completing a full set. | ||
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==Agents== | ==Agents== | ||
All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions. "Division" determines what type of mission - | All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions. "Division" determines what type of mission - encounter (mostly combat), courier (hauling), or mining - you will be offered. <ref name="inferno15">https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226 <!-- This link brings on the general patch page. Anybody who knows to which patch this needs to refer??--></ref> | ||
An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level: | An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level: | ||
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Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | ||
<div style="margin:0; margin-right:100px; margin-left:100px">{{ important note box | Be aware: | <div style="margin:0; margin-right:100px; margin-left:100px">{{ important note box | Be aware: encounter missions can make your standings go up with one faction and simultaneously down with another. Repairing poor standings is hard work, so it is very much recommended that you don't accept missions against empire factions too lightly. }}</div> | ||
Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation. | Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation. | ||
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Completing missions will reward you with ISK, Loyalty Points and standings. | Completing missions will reward you with ISK, Loyalty Points and standings. | ||
Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players it is more profitable to accumulate LP in order to exchange them for goods which can then be sold than it is to kill, loot and salvage in | Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players it is more profitable to accumulate LP in order to exchange them for goods which can then be sold than it is to kill, loot and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP. | ||
The mission LP rewards also scale with the system security of the agent. The formula for calculating the LP reward is: | The mission LP rewards also scale with the system security of the agent. The formula for calculating the LP reward is: | ||
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In addition to all the ship, piloting, fitting and combat skills you may need there are also skills that are more focused on missions and standings. | In addition to all the ship, piloting, fitting and combat skills you may need there are also skills that are more focused on missions and standings. | ||
There are four skills that improve your standings. These skills | There are four skills that improve your standings. These skills never apply simultaneously. | ||
* {{sk|Connections}} - 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Does not apply to criminal factions. | * {{sk|Connections}} - 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Does not apply to criminal factions. | ||
* {{sk|Criminal Connections}} - 4% Modifier per level to effective standing towards NPCs with low Concord standing. Only applies to criminal factions. | * {{sk|Criminal Connections}} - 4% Modifier per level to effective standing towards NPCs with low Concord standing. Only applies to criminal factions. | ||
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* {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. | * {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. | ||
* {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. | * {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. | ||
* {{sk|Negotiation}} - 5% additional | * {{sk|Negotiation}} - 5% additional ISK pay per skill level for agent missions. | ||
==Advice for new mission runners== | ==Advice for new mission runners== | ||
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'''2. Know what you want; check out what the various agents offer''' | '''2. Know what you want; check out what the various agents offer''' | ||
Successful mission runs give you ISK and | Successful mission runs give you ISK and Encounter missions can also give you loot. They also give you standing with the agent that gave you the mission, the agent's corporation and the agent's faction. In addition they give you LP that can be redeemed for items in the corporation's store. The corporation you gain LP for is important. | ||
Most corporation stores sell the same sets of [[Implants#Attribute_Enhancers|augmentation implants]]. However, different corporations offer different sets of [[List_of_Skill_Hardwiring_Implants|skill upgrade implants]], and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, Ammar offer laser weapons and crystals, and so on. | Most corporation stores sell the same sets of [[Implants#Attribute_Enhancers|augmentation implants]]. However, different corporations offer different sets of [[List_of_Skill_Hardwiring_Implants|skill upgrade implants]], and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, Ammar offer laser weapons and crystals, and so on. | ||
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'''3. Pick A Corporation With Multiple Agents In The Region''' | '''3. Pick A Corporation With Multiple Agents In The Region''' | ||
Nearly every station has at least one agent, and there are many | Nearly every station has at least one agent, and there are many duplication's in terms of standings and items offered for sale. So if you want to improve your standing with Gallente and you want to buy equipment to improve your mining, then Astral Mining is one of the corporations you would want to consider. Since there are many Astral Mining agents in Gallente space, choosing this corporation will not restrict your choice of star systems all that much. | ||
Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3 and 4. So try to find a group of level 1-2-3-4 agents that are fairly close together. | Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3 and 4. So try to find a group of level 1-2-3-4 agents that are fairly close together. | ||
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Never fly what you cannot afford to lose applies for running missions as well. When starting out, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker. | Never fly what you cannot afford to lose applies for running missions as well. When starting out, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker. | ||
NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPC's are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocon Notebook. | |||
[[Category: Missions]] | [[Category: Missions]] | ||