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Archive:Missioning in Solitude: Difference between revisions

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==Low SP Vexor fleet==
==Low SP Vexor fleet==
The following low SP fits are created in a way that player who just completed the [[Basic Learning for Aspiring Pilots|BLAP skillplan]] can fly them. Vexors are chosen because of the high sustained DPS with selectable damage type. You need two logi for the fleet and as much DPS as possible - additional logi should never be needed.<br>
The following low SP fits are created in a way that player who just completed the [[Archive:Basic Learning for Aspiring Pilots|BLAP skillplan]] can fly them. Vexors are chosen because of the high sustained DPS with selectable damage type. You need two logi for the fleet and as much DPS as possible - additional logi should never be needed.<br>
If you have more than ten pilots, it's recommended that you split the fleet because mission payout sharing is limited to 10 pilots. Further, there is a saturation effect to mission running time.
If you have more than ten pilots, it's recommended that you split the fleet because mission payout sharing is limited to 10 pilots. Further, there is a saturation effect to mission running time.


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'''Warning not yet tested in this exact setup!'''
'''Warning not yet tested in this exact setup!'''
A setup of three frigate logi and three DPS frigates should work even for low SP players. It shouldn't even be necessary to adapt fits for PvE. so you can simply use one of the shield tanked frigate doctrines: [[Magic Merlins]], [[Hyperkittens]], [[Alpha Birds]], or [[Derpatrons#Derpatron_-_Shield|shield tanked Derpatrons]]. Instead of warp disruptors you should fit webs or scrams (or both) to slow the targets down (afaik scram works on the rats in those missions; but need confirmation). As logi frigates, you can use the normal PvP fits for shield logi frigates. See [[Bantam#Fitting|Bantam]] or [[Burst#Fittings|Burst]].
A setup of three frigate logi and three DPS frigates should work even for low SP players. It shouldn't even be necessary to adapt fits for PvE. so you can simply use one of the shield tanked frigate doctrines: Magic Merlins, [[Hyperkittens]], [[Alpha Birds]], or [[Derpatrons#Derpatron_-_Shield|shield tanked Derpatrons]]. Instead of warp disruptors you should fit webs or scrams (or both) to slow the targets down (afaik scram works on the rats in those missions; but need confirmation). As logi frigates, you can use the normal PvP fits for shield logi frigates. See [[Bantam#Fitting|Bantam]] or [[Burst#Fittings|Burst]].


If several people can pull missions, it's advised to wait until several have a burner mission and then reship into frigates to run those.
If several people can pull missions, it's advised to wait until several have a burner mission and then reship into frigates to run those.
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The setup above already works for people who have just finished the BLAP plan, but often often a group doesn't consist of 5 people who have just finished BLAP but of 2-3 people who already play for a considerable time and 2-3 who are new. The experienced players will usually have some shinier, bigger ship around that deals considerably more DPS. Depending on how the ship is fitted, this may be between 700 and 1000 DPS. This means two of those already deal as much damage as 3 of the above Vexors with very good skills and there you need logi too. This means that in above scenario it would be better if only the experienced pilots ran the missions and the new players simply stayed docked (except for burner missions). This is of course very disappointing! The lower SP pilots could always salvage, but more than one salvager isn't really needed.
The setup above already works for people who have just finished the BLAP plan, but often often a group doesn't consist of 5 people who have just finished BLAP but of 2-3 people who already play for a considerable time and 2-3 who are new. The experienced players will usually have some shinier, bigger ship around that deals considerably more DPS. Depending on how the ship is fitted, this may be between 700 and 1000 DPS. This means two of those already deal as much damage as 3 of the above Vexors with very good skills and there you need logi too. This means that in above scenario it would be better if only the experienced pilots ran the missions and the new players simply stayed docked (except for burner missions). This is of course very disappointing! The lower SP pilots could always salvage, but more than one salvager isn't really needed.


The idea is to put the low SP pilots in destroyers which can speed tank the mission. Their job is it to kill the frigates and destroyers. Above it was mentioned that a mission battleship deals 700 to 1000 DPS. This mostly depends on its fittings. Let's look for example at the [[Dominix/Fittings|Dominix: PVE Non-sniper Active Shield]] fitting here on the wiki. With Wasp II drones and perfect skills, this fit deals over 1000 DPS, but it will have a lot of trouble applying this DPS to anything smaller than cruisers. If the dominix changes to Hornets or Vespas, it can apply to smaller rats but the DPS goes down to 539 or 679 DPS respectively. The Dominix is an extreme example, but the tradeoff between DPS and application exists for basically all hulls.<ref>You would not actually use that Dominix fit as it is because its application is just too bad. Other hulls such as the Vargur deal a lot of damage with very good application, but those are much more skill and isk expensive. You can also create Dominix fits with 1500 DPS if you use blasters, but with those fits you won't hit anything.</ref>
The idea is to put the low SP pilots in destroyers which can speed tank the mission. Their job is it to kill the frigates and destroyers. Above it was mentioned that a mission battleship deals 700 to 1000 DPS. This mostly depends on its fittings. Let's look for example at the <!--[[Dominix/Fittings|-->Dominix: PVE Non-sniper Active Shield <sup>(Page deleted)</sup><!--]]--> fitting here on the wiki. With Wasp II drones and perfect skills, this fit deals over 1000 DPS, but it will have a lot of trouble applying this DPS to anything smaller than cruisers. If the dominix changes to Hornets or Vespas, it can apply to smaller rats but the DPS goes down to 539 or 679 DPS respectively. The Dominix is an extreme example, but the tradeoff between DPS and application exists for basically all hulls.<ref>You would not actually use that Dominix fit as it is because its application is just too bad. Other hulls such as the Vargur deal a lot of damage with very good application, but those are much more skill and isk expensive. You can also create Dominix fits with 1500 DPS if you use blasters, but with those fits you won't hit anything.</ref>


The DPS on the fits below might not seem a lot, but if you consider that it applies very, very well and that the battleship now only has to fit to apply to cruisers and above, the combined DPS increase is immense. Consider again the Dominix fit above. Now the Dominix doesn't have to use the light or medium drones and the overall DPS goes from 539/679 up to around 1100 DPS. This means the DPS is nearly doubled.<ref>If you'd had several battleships you would actually approach this in a different way. The low SP pilot would fly a target painter or webber - this is multiplier because it leads to better application of the big ships. As I assume only one big ship here, it is better to add well applied damage instead of multiplying.</ref>
The DPS on the fits below might not seem a lot, but if you consider that it applies very, very well and that the battleship now only has to fit to apply to cruisers and above, the combined DPS increase is immense. Consider again the Dominix fit above. Now the Dominix doesn't have to use the light or medium drones and the overall DPS goes from 539/679 up to around 1100 DPS. This means the DPS is nearly doubled.<ref>If you'd had several battleships you would actually approach this in a different way. The low SP pilot would fly a target painter or webber - this is multiplier because it leads to better application of the big ships. As I assume only one big ship here, it is better to add well applied damage instead of multiplying.</ref>