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EVE UNI Mapper: Difference between revisions

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m Signature updates: Clarifying that pasting unknown sigs doesn't overwrite known sigs
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Practical example: Clean up and expansion
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=== Practical example ===
=== Practical example ===


Here is a practical example on how to add scan data to Pathfinder.
Here is a practical example on how to add scan data to Pathfinder:


You arrive to the system of Octanneve. After making sure you are safe you start to scan the system. The first mapper-related thing you should do is to check if the mapper contains up-to-date information on cosmic signatures. If you are lucky, all the signatures are already mapped and you don't need to scan at all. To do this, select the system in which you are and look at the "Signatures" panel below the map.
* You arrive to the system of Octanneve. After making sure you are safe you start to scan the system. The first mapper-related thing you should do is to check if the mapper contains up-to-date information on cosmic signatures. If you are lucky, all the signatures are already mapped and you don't need to scan at all. To do this, select the system in which you are and look at the "Signatures" panel below the map.


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Start by enabling the "lazy 'delete' signatures" option at top right corner. With this option enabled you can paste new full signature data of the system and all the signatures that are not present anymore will be deleted from Pathfinder. Note that this option will automatically disable itself after every scan so you will need to re-enable it every time you need it.
* Start by enabling the "lazy 'delete' signatures" option at top right corner. With this option enabled you can paste new full signature data of the system and all the signatures that are not present anymore will be deleted from Pathfinder. Note that this option will automatically disable itself after every scan so you will need to re-enable it every time you need it.
 
* Open the probe scan window in-game.
Then open the probe scan window in-game.


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Pay attention to the filters you use. In normal space information on anomalies is rarely useful and just adds unnecessary noise. So do not include information on anomalies in normal space. But in wormhole space the information on anomalies can be very imporatnt so in there they should be included.
* Pay attention to the filters you use. Depending on the campus you are in, information on anomalies in [[System security#Known space|known space]] is rarely useful and just adds unnecessary noise. On the other hand, in wormhole space the information on anomalies can be very important.
 
* Go back to Pathfinder window and CTRL+V to add the info on signatures. Now you will easily see if any of the old signatures is still present in system. There is no need to scan those again so you will be able to scan faster by taking advantage on the old scanning information in Pathfinder.
Then just go back to Pathfinder window and CTRL+V to add the info on signatures. Now you will easily see if any of the old signatures is still present in system. There is no need to scan those again so you will be able to scan faster by taking advantage on the old scanning information.
* Once you have scanned all signatures you can add the scanned data in Pathfinder the same way. Select signatures with CTRL+A, copy them with CTRL+C and paste them in Pathfinder with CTRL+V.
 
Once you have scanned all signatures you can add the scanned data in Pathfinder the same way. Select signatures with CTRL+A, copy them with CTRL+C and paste them in Pathfinder with CTRL+V.
 
In this example you find a wormhole in system. You, being a good explorer, will of course map it. Warp to the wormhole.
 
Once you are on grid with the wormhole you will be able to see the type of the wormhole on your overview. All wormholes have not very useful "k162" on their "out" end and a more useful name on the "in" end.<br>
In this example the "in" end is in this system. Add this information to the Pathfinder.<br>
In the signatures panel click the red "unknown" text in the "type" column of the wormhole. Write in the name of the wormhole.<br>
Knowing the type of the wormhole will reveals the ship size limit, mass limit and what kind of system is on the "out" end of the wormhole.


To map the connection you jump through the wormhole. If you have tracking enabled in Pathfinder the destination system is added and connected in the map automatically. If the tracking is not enabled you can right click the system you were in and select "add system" to add a system.
In this example you find a wormhole in system. You, being a good explorer, will of course map it:


Now connect the signature to the wormhole. Click the "leads to" attribute of the wormhole in the signatures panel. The drop down menu will already contain the connected system for you to select. This information is useful later when the signature has gone away. When next person comes and removes the signature that is no more the mapped wormhole connection is also deleted without extra input.
* Warp to the wormhole at a distance so you are not immediately uncloaked.
* Once you are on grid with the wormhole you will be able to see the type of the wormhole on your overview. All wormholes have not very useful "K162" on their "out" end and a more useful name on the "in" end. As such, the "K162" can be present for any [[Wormhole space#Statics|class of wormhole]]. Other types are usually associated to specific classes and wormhole sizes.
* In this example the "in" end is in this system. Add this information to the Pathfinder for the specific signature that you warped to.
* In the signatures panel click the red "unknown" text in the "type" column of the wormhole. Write in the name of the wormhole.
* With the exception of the "K162" wormhole types, knowing the type of the wormhole will reveals the ship size limit, mass limit and what kind of system is on the "out" end of the wormhole.
* To map the connection to the specific system, you jump through the wormhole. If you have tracking enabled in Pathfinder the destination system is added and connected in the map automatically. If the tracking is not enabled you can right click the system you were in and select "add system" to add a system.
* Add a bookmark for the wormhole connection in the respective campus bookmark location. Some campuses may require a specific scheme for naming bookmarks.
* Now connect the previous signature to the wormhole. Make sure your now previous system is still selected, then click the "leads to" attribute of the wormhole in the signatures panel. The drop down menu will already contain the newly connected system for you to select. This information is useful later when the signature has gone away. When next person comes and removes the signature that is no longer mapped the wormhole connection is also deleted without extra input.


Some mapping schemes may also require you to add a name for the connected wormhole system. This is based on the bookmarking scheme that is used to make it easier to follow bookmark trails without the need to look at the mapper in every system on the path. Double click a system in the mapper to open the dialog where you can add or update the name to include the name from the bookmark (e.g. "2 B1 Aldrat").
Some mapping schemes may also require you to add a name for the connected wormhole system. This is based on the bookmarking scheme that is used by the respective campus to make it easier to follow bookmark trails without the need to look at the mapper in every system on the path. Double click a system in the mapper to open the dialog where you can add or update the name to include the name from the bookmark (e.g. "2 B1 Aldrat").


== Keeping content updated ==
== Keeping content updated ==