Difference between revisions of "Muninn"
m (→Notes) |
(Tried to distribute the info on this page logically across the sections, add to it where I could, and make it clearer to read. Corrections/further improvements encouraged!) |
||
Line 80: | Line 80: | ||
==Summary== | ==Summary== | ||
− | The Muninn is a | + | The '''Muninn''' is a durable and powerful ship that has become one of the mainline subcapital ships used in large-scale nullsec warfare. Like other Heavy Assault Cruisers, it is faster and nimbler than battlecruisers and battleships. Strong and fairly even Tech 2 shield resists plus the ability to fit an Assault Damage Control let it take a lot of burst damage. Since the Muninn mounts projectile turrets, pilots can swap between different types of ammo to target different enemy damage type weaknesses. |
− | + | These qualities together have made the Muninn a consistently popular ship for large, long-ranged PvP fleets, using artillery. Artillery's high alpha damage—the highest damage-per-shot potential of any turret type—lets a Muninn fleet one-shot enemy targets. This makes them difficult to counter with [[logistics]] ships, as they can sometimes delete targets before logistics ships can lock them up. | |
− | + | The Muninn is not without its weaknesses. With only four mid slots, it cannot effectively fit tackle or utility modules ''and'' a strong shield tank at once. When fitted for range, the Muninn's artillery will be outranged by the very longest-ranged competitor turrets, railguns. It is also simply a more expensive and skill-point-intensive ship than some other ships used in this "sniping" fleet role, such as the [[Ferox]]. The Muninn therefore loses efficiency in very large fleets, where artillery volleys would result in significant overkill, the Muninn itself can be killed in one shot, and fights can expand beyond artillery range; in those situations, railgun-toting ships such as the [[Eagle]] and Ferox become more popular. | |
− | + | ==Skills== | |
− | |||
− | |||
− | |||
− | + | As a mid-sized Tech 2 ship, the Muninn deserves strong [[support skills]], demands strong [[fitting skills]], and is almost always armed with Tech 2 weapons. | |
− | + | ==Tactics== | |
− | + | The Muninn is typically fitted with artillery and a shield tank, and used en masse, in coordinated fleets of [[Doctrines|doctrine]]-fitted ships with limited individual-pilot initiative. | |
− | |||
− | + | The Muninn's bonuses give it lots of damage potential and projection power using autocannon, but it sees only limited use as a kiting or brawling ship in smaller-scale PvP. If it has to fit tackle and utility modules, it cannot fit a substantial shield tank; meanwhile, the 90-67-25-10 armor resistance profile is highly specialized and leaves a gaping resistance hole, and an armor tank limits the ship's mobility. A pilot able to fly the Muninn is also able to fly the faster [[Vagabond]], a quintessential kiting ship. | |
− | '' | ||
==Notes== | ==Notes== |
Revision as of 01:46, 18 February 2022
RELATED UNI-WIKI REFERENCES
|
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Muninn is a durable and powerful ship that has become one of the mainline subcapital ships used in large-scale nullsec warfare. Like other Heavy Assault Cruisers, it is faster and nimbler than battlecruisers and battleships. Strong and fairly even Tech 2 shield resists plus the ability to fit an Assault Damage Control let it take a lot of burst damage. Since the Muninn mounts projectile turrets, pilots can swap between different types of ammo to target different enemy damage type weaknesses.
These qualities together have made the Muninn a consistently popular ship for large, long-ranged PvP fleets, using artillery. Artillery's high alpha damage—the highest damage-per-shot potential of any turret type—lets a Muninn fleet one-shot enemy targets. This makes them difficult to counter with logistics ships, as they can sometimes delete targets before logistics ships can lock them up.
The Muninn is not without its weaknesses. With only four mid slots, it cannot effectively fit tackle or utility modules and a strong shield tank at once. When fitted for range, the Muninn's artillery will be outranged by the very longest-ranged competitor turrets, railguns. It is also simply a more expensive and skill-point-intensive ship than some other ships used in this "sniping" fleet role, such as the Ferox. The Muninn therefore loses efficiency in very large fleets, where artillery volleys would result in significant overkill, the Muninn itself can be killed in one shot, and fights can expand beyond artillery range; in those situations, railgun-toting ships such as the Eagle and Ferox become more popular.
Skills
As a mid-sized Tech 2 ship, the Muninn deserves strong support skills, demands strong fitting skills, and is almost always armed with Tech 2 weapons.
Tactics
The Muninn is typically fitted with artillery and a shield tank, and used en masse, in coordinated fleets of doctrine-fitted ships with limited individual-pilot initiative.
The Muninn's bonuses give it lots of damage potential and projection power using autocannon, but it sees only limited use as a kiting or brawling ship in smaller-scale PvP. If it has to fit tackle and utility modules, it cannot fit a substantial shield tank; meanwhile, the 90-67-25-10 armor resistance profile is highly specialized and leaves a gaping resistance hole, and an armor tank limits the ship's mobility. A pilot able to fly the Muninn is also able to fly the faster Vagabond, a quintessential kiting ship.
Notes
In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.
Patch History
A long, long time ago... |
---|
19.01 Releas - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2018 Release 1.0 - Released 2018-03-20 We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.
February 2018 Release 1.0 - Released 2018-02-13
Odyssey v.1.1 - Build: 61682? - 2013-09-03
Minmatar Cruiser Bonuses:
Heavy Assault Cruiser Bonuses:
Statistics:
|