More actions
→Skills: Filled out with suggestions. |
m →Skills: Tweak. |
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*{{sk|Trajectory Analysis}}: 5% bonus per level to falloff; falloff is the Stabber's great strength and more of it is good | *{{sk|Trajectory Analysis}}: 5% bonus per level to falloff; falloff is the Stabber's great strength and more of it is good | ||
* The necessary skills to fit '''T2 medium autocannon'''. Only T2 autocannon can load the Barrage M ammunition which adds even more falloff. | * The necessary skills to fit '''T2 medium autocannon'''. Only T2 autocannon can load the Barrage M ammunition which adds even more falloff. T2 autocannon are not necessary to begin flying the Stabber, but they are a good medium-term goal for a pilot flying it in PvP, and they will be useful on many other Minmatar ships. | ||
T1 cruisers are also the point at which most growing pilots begin to fly ships which can launch a full flight of five drones; the Stabber is one such ship, and pilots beginning to fly cruisers will want to get to {{sk|Drones}} IV or (better) V fairly quickly. Five light drones add extra mobile and precise DPS to the ship and are useful for dealing with frigates and enemy drones. | T1 cruisers are also the point at which most growing pilots begin to fly ships which can launch a full flight of five drones; the Stabber is one such ship, and pilots beginning to fly cruisers will want to get to {{sk|Drones}} IV or (better) V fairly quickly. Five light drones add extra mobile and precise DPS to the ship and are useful for dealing with frigates and enemy drones. | ||