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This page lacked an introduction, which I've now tried to write. Also added details to the rest, and gave the prose some TLC. |
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A '''gate camp''' or '''gatecamp''' is created when pilots gather to stay at or near ("camp") a gate, in the hope that potential targets will jump in through the gate and be unable to escape. | A '''gate camp''' or '''gatecamp''' is created when pilots gather to stay at or near ("camp") a gate, in the hope that potential targets will jump in through the gate and be unable to escape. | ||
Gatecamps vary in scale from a handful of pilots to relatively large fleets, and in duration from a minute's pause during a small gang roam to rolling, multi-day, cross-timezone lockdowns imposed by large nullsec alliances for strategic reasons. Groups gatecamp for a variety of reasons: sometimes to trap particular targets, sometimes in the hope that a particular bottleneck gate will deliver lucrative kills, and sometimes to generate [[#Content|Content]] for pilots with nothing better to do. | Gatecamps vary in scale from a handful of pilots to relatively large fleets, and in duration from a minute's pause during a small gang roam to rolling, multi-day, cross-timezone lockdowns imposed by large nullsec alliances for strategic reasons. Groups gatecamp for a variety of reasons: sometimes to trap particular targets, sometimes in the hope that a particular bottleneck gate will deliver lucrative kills, and sometimes to generate [[EVE_Lexicon#Content|Content]] for pilots with nothing better to do. | ||
The exact mechanics and tactics involved in gatecamping depend on whether the camp is in highsec, lowsec, or nullsec. [[Wormhole|Wormholes]] can also be camped using techniques similar to those used for nullsec gates. | The exact mechanics and tactics involved in gatecamping depend on whether the camp is in highsec, lowsec, or nullsec. [[Wormhole|Wormholes]] can also be camped using techniques similar to those used for nullsec gates. | ||