Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Filament: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Added to Items category
m noise is random not low activity
Line 2: Line 2:


* [[Abyssal filaments]] transport pilots to a randomly-chosen pocket of [[Abyssal Deadspace]], where they will face difficult time-limited PvE combat challenges with potentially lucrative rewards.
* [[Abyssal filaments]] transport pilots to a randomly-chosen pocket of [[Abyssal Deadspace]], where they will face difficult time-limited PvE combat challenges with potentially lucrative rewards.
* [[Needlejack_filaments|Needlejack filaments]] transport pilots to randomly-chosen parts of nullsec space which will be either high in activity ("Signal" filaments) or low in activity ("Noise" filaments)
* [[Needlejack_filaments|Needlejack filaments]] transport pilots to randomly-chosen parts of nullsec space (“Noise” filaments) or randomly-chosen parts of nullsec space with high capsuleer activity (“Signal” filaments)
 
* [[Pochven#Pochven_Region_Filaments|Pochven filaments]] transport pilots either ''to'' a randomly-chosen part of [[Pochven]], or ''from'' Pochven into a randomly-chosen part of lowsec or highsec space.
* [[Pochven#Pochven_Region_Filaments|Pochven filaments]] transport pilots either ''to'' a randomly-chosen part of [[Pochven]], or ''from'' Pochven into a randomly-chosen part of lowsec or highsec space.
* Proving grounds filaments transport players to the [[Abyssal Proving Grounds]] for PvP challenges against randomly-chosen opponents, with ship and equipment restrictions.
* Proving grounds filaments transport players to the [[Abyssal Proving Grounds]] for PvP challenges against randomly-chosen opponents, with ship and equipment restrictions.