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Caldari Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
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Blackbird: reformatted section
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==Blackbird==
==Blackbird==
The Blackbird is an excellent ewar cruiser -- in fact, given its ability to stop the enemy fighting, it might be the most dangerous Caldari T1 PvP cruiser. The main focus of any Blackbird fit should be the midslots, followed by the lowslots. You can find a detailed discussion of Blackbird fitting [[ECM_Guide#Fitting_Fleet_Blackbirds|here]].
{{Infobox Ship Horizontal
 
|shipimg=Blackbird.jpg
A 'rainbow' fit of jammers to specifically jam each of the four races is better than a fit with multispectral jammers in almost all situations. It's good to carry spare jammers so you can refit accordingly if you get intel about the enemy's fleet composition.
|caption=Blackbird
 
|shipname=Blackbird
:''Caldari Cruiser Skill Bonus: ''
|class=Cruiser
::''15% bonus to ECM Target Jammer strength per level.''
|highs=4
::''10% bonus to ECM Target Jammer optimal range and falloff per level.''
|turrets=3
|launchers=3
|mediums=6
|lows=2
|cargohold=305 m3
|dronebay=0 m3
|bandwidth=0 Mbit/sec
|roles=Electronic Counter Measures
|variations=Falcon, Rook
|bonuses='''Caldari Cruiser Skill Bonus:'''<br> 15% bonus to ECM Target Jammer strength per skill level <br> 10% bonus to ECM Target Jammer optimal range and falloff per skill level
|info=The Blackbird is an excellent ewar cruiser -- in fact, given its ability to stop the enemy fighting, it might be the most dangerous Caldari T1 PvP cruiser. The main focus of any Blackbird fit should be the midslots, followed by the lowslots. You can find a detailed discussion of Blackbird fitting [[ECM_Guide#Fitting_Fleet_Blackbirds|here]].
}}


===[Blackbird, PvP Rainbow/LSE]===
===[Blackbird, PvP Rainbow/LSE]===
 
{{ShipSkillGuide2
{{ShipSkillGuide
 
|name=[Blackbird, PvP Rainbow/LSE]
|name=[Blackbird, PvP Rainbow/LSE]
|high=
|high= Assault Missile Launcher I <br> Assault Missile Launcher I <br> Assault Missile Launcher I
Assault Missile Launcher I<br>
|mid= 10MN MicroWarpdrive I <br> ECM - Spatial Destabilizer I <br> ECM - Phase Inverter I <br> ECM - Ion Field Projector I <br> ECM - White Noise Generator I <br> Large Shield Extender I  
Assault Missile Launcher I<br>
|low= Signal Distortion Amplifier I <br> Signal Distortion Amplifier I
Assault Missile Launcher I
|charges= Piranha Light Missile
|mid=
10MN MicroWarpdrive I<br>
ECM - Spatial Destabilizer I <br>
ECM - Phase Inverter I <br>
ECM - Ion Field Projector I <br>
ECM - White Noise Generator I <br>
Large Shield Extender I  
|low=
Signal Distortion Amplifier I <br>
Signal Distortion Amplifier I
|charges=
Piranha Light Missile<br>
|drones=
|drones=
|rigs=
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
[empty rig slot]<br>
|recommended1=  
[empty rig slot]<br>
Acceleration Control III <br>
[empty rig slot]
Afterburner III <br>
|required1=
Caldari Cruiser IV <br>  
Afterburner III<br>
Electronics IV <br>  
Electronics I<br>
Electronics Upgrade I <br>  
Electronics Upgrade I<br>
Electronic Warfare IV <br>
Electronic Warfare I
Energy Management III <br>
|required2=
Energy Systems Operation III
Caldari Cruiser II <br>
|recommended2= Engineering II <br>
Missile Launcher Operation II <br>
Evasive Maneuvering III <br>
Standard Missiles I<br>
Frequency Modulation III <br>
High Speed Maneuvering III <br>  
Missile Launcher Operation II <br>  
Standard Missiles I <br>  
Shield Upgrades II
Shield Upgrades II
|required3=
|recommended3=  
High Speed Maneuvering I<br>
Long Distance Jamming III <br>  
Engineering II<br>
Long Range Targeting III <br>
Navigation III <br>
Signature Analysis III <br>
Targeting III <br>
Warp Drive Operation III <br>  
Science I
Science I
|recommended1=
Acceleration Control III<br>
Afterburner III<br>
Electronics IV<br>
Electronics Upgrade I<br>
Electronic Warfare IV
|recommended2=
Energy Management III<br>
Energy Systems Operation III<br>
Evasive Maneuvering III<br>
Frequency Modulation III<br>
Caldari Cruiser IV<br>
High Speed Maneuvering III<br>
Long Distance Jamming III
|recommended3=
Long Range Targeting III<br>
Navigation III<br>
Signature Analysis III<br>
Targeting III<br>
Warp Drive Operation III
|notes=
|notes=
*A 'rainbow' fit of jammers to specifically jam each of the four races is better than a fit with multispectral jammers in almost all situations. It's good to carry spare racial jammers in your cargohold so you can refit accordingly if you get intel about the enemy's fleet composition.
*The Large Shield Extender gives you a little buffer for extra warping-out time, without hurting your agility.
*The Large Shield Extender gives you a little buffer for extra warping-out time, without hurting your agility.
*If you're happy not having a tank, you could switch the LSE for a Sensor Booster or a fifth jammer. See also the 1600mm Blackbird below.
*If you're happy not having a tank, you could switch the LSE for a Sensor Booster or a fifth jammer. See also the 1600mm Blackbird below.
*Cargohold should have spare racial jammers.
*The Assault Missile Launchers are for shooting drones that attack you. Don't make a point of getting into AML range, because damage dealing isn't your job. Stick to your ECM optimal range.
*The Assault Missile Launchers are for shooting drones that attack you. Don't make a point of getting into AML range: damage dealing isn't your job. Stick to your ECM optimal range.
}}
}}


===[Blackbird, PvP Rainbow/2Red/1600mm]===
===[Blackbird, PvP Rainbow/2Red/1600mm]===


{{ShipSkillGuide
{{ShipSkillGuide2
|name=[Blackbird, PvP Rainbow/2Red/1600mm Plate]
|name=[Blackbird, PvP Rainbow/2Red/1600mm Plate]
|high=
|high=
|mid=
|mid=
10MN MicroWarpdrive I<br>
10MN MicroWarpdrive I <br>
ECM - Spatial Destabilizer I <br>
ECM - Spatial Destabilizer I <br>
ECM - Phase Inverter I <br>
ECM - Phase Inverter I <br>
Line 388: Line 372:
|charges=
|charges=
|drones=
|drones=
|rigs=
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
|required1=
Afterburner III<br>
Electronics I<br>
Electronics Upgrade I<br>
Electronic Warfare I
|required2=
Caldari Cruiser II <br>
Mechanic I<br>
Engineering V
|required3=
High Speed Maneuvering I<br>
Hull Upgrades III
|recommended1=
|recommended1=
Acceleration Control III<br>
Acceleration Control III<br>
Line 409: Line 378:
Electronics IV<br>
Electronics IV<br>
Electronics Upgrade I<br>
Electronics Upgrade I<br>
Electronic Warfare IV
Electronic Warfare IV<br>
Energy Management III
|recommended2=
|recommended2=
Energy Management III<br>
Energy Systems Operation III<br>
Energy Systems Operation III<br>
Engineering V
Evasive Maneuvering III<br>
Evasive Maneuvering III<br>
Frequency Modulation III<br>
Frequency Modulation III<br>
Caldari Cruiser IV<br>
Caldari Cruiser IV<br>
High Speed Maneuvering III<br>
High Speed Maneuvering III<br>
Hull Upgrades III
Long Distance Jamming III
Long Distance Jamming III
|recommended3=
|recommended3=
Long Range Targeting III<br>
Long Range Targeting III<br>
Mechanic I<br>
Navigation III<br>
Navigation III<br>
Signature Analysis III<br>
Signature Analysis III<br>
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Warp Drive Operation III
Warp Drive Operation III
|notes=
|notes=
*A 'rainbow' fit of jammers to specifically jam each of the four races is better than a fit with multispectral jammers in almost all situations. It's good to carry spare racial jammers in your cargohold so you can refit accordingly if you get intel about the enemy's fleet composition.
*The 1600mm plate gives you a little buffer to help you escape, like an LSE. It slows you down, but hopefully you'll be fighting aligned anyway. The loss of one SDA will slightly reduce your jam strength and jam range.
*The 1600mm plate gives you a little buffer to help you escape, like an LSE. It slows you down, but hopefully you'll be fighting aligned anyway. The loss of one SDA will slightly reduce your jam strength and jam range.
*Even the T1 Meta 0 1600mm plate can be expensive for a new player, unlike the LSE. You also need Engineering V to get enough powergrid to squeeze it on.
*Even the T1 Meta 0 1600mm plate can be expensive for a new player, unlike the LSE. You also need Engineering V to get enough powergrid to squeeze it on.
*The extra midslot thus freed up can be fitted with a Sensor Booster, or a fifth jammer. This example fit has an extra Minmatar jammer for lowsec roams -- although Minmatar ships have weaker sensor strengths, they're also very popular with lowsec pirates. For war fleets or nullsec work you may want to consider a different race.
*The extra midslot thus freed up can be fitted with a Sensor Booster, or a fifth jammer. This example fit has an extra Minmatar jammer for lowsec roams -- although Minmatar ships have weaker sensor strengths, they're also very popular with lowsec pirates. For war fleets or nullsec work you may want to consider a different race.
*Cargohold should still have spare racial jammers.
}}
}}