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| {{Update|Page summary & tactics may need an update to account for the 2017 T3C rebalance.}}
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| ==Summary== | | ==Summary== |
| The '''Legion''' is the Amarr [[Strategic Cruiser]]. Like other Tech 3 Strategic Cruisers, it is popular in wormholes because of its Battleship level tank and high damage in a cruiser sized package. Similar to other Amarr ships, it doesn't have the highest DPS, but its projection is higher than that of similar ships. For example, when compared to the Proteus, it does less damage, but it has nearly triple the optimal with short range ammo. Neuting Legion is also quite popular thanks to neuting subsystem and large Amarr cap. | | The '''Legion''' is the Amarr [[Strategic Cruiser]]. Like other Tech 3 Strategic Cruisers, it is a highly flexible ship which can be reconfigured for a variety of roles. It can deal damage using lasers, missiles, or drones; it can mount an outsized armour tank for a cruiser-class hull; it can be configured to warp cloaked like a [[Covert Ops|covert ops]] ship or a [[Recon Ships|Force Recon]], and it can be given bonuses for [[Capacitor warfare|capacitor warfare]] like those of the [[Curse]] and [[Pilgrim]]. |
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| ==Skills== | | ==Skills== |
| To fly a Legion (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
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| *T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
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| *Fitting Skills - Power Grid Management and CPU Management 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
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| *Strategic Cruiser Skills - Amarr Strategic Cruiser at least 3 and Defensive Subsystem 5 are essential. For DPS Legions Offensive Subsystem 5 is recommended, neut Legions should have Core Subsystem 5.
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| *T2 Lasers - Medium Energy Turret 5, Medium Pulse Specialization 3 - This is not mandatory, but access to Scorch ammo could be very important to flying this ship effectively as a HAC style ship.
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| *Cap Skills - In addition to being useful for lasers, these are good for neuting Legions as well. Capacitor Management 4 and Capacitor System Operation 5 are recommended. If you plan to do neuting Legion, look at having Capacitor Emission Systems to 4 or 5, and finishing off Capacitor Management 5.
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| *Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
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| *Other PvP Skills: Legion is bonused to reduce heat damage, and requires Power Grid Management 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
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| *If you want to do Missile Legion, you'll want good missile skills in addition to or instead of gunnery skills.
| | As an expensive, advanced ship, the Legion demands excellent general [[support skills]] and [[fitting skills]]. Pilots should seriously consider training {{sk|Amarr Strategic Cruiser}} and all of the [[Skills:Subsystems#Amarr_Subsystems|relevant subsystem skills]] to at least IV before undocking the Legion. The subsystem skills are short trains, and getting them to V should be an early priority, and possibly something pilots should do before their first Legion. All Strategic Cruisers have hefty bonuses for [[overheating]], and polishing overheating skills up will help with this. |
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| ==Tactics== | | ==Tactics== |
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| AHAC Legion:
| | Fitting and tactical approaches to the Legion vary wildly depending on the subsystem mix. For damage-dealing, energy turret and missile fits are very viable; though the Assault Optimization subsystem bonuses drones, drones are not normally used as the Legion's primary weapon, and this bonus should be treated as icing on the cake. |
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| *Your main advantage over other AHAC T3s is damage '''''projection''''', use this to your advantage to start applying damage immediately onto distant targets the fleet needs to burn to.
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| *Try to stay somewhat at your optimal to make sure you don't have any tracking issues. For example if you are engaging a close by hostile, try to stay 7.5-10km away when possible to reduce the amount of tracking your guns need and ensure clean hits.
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| Neuting Legion:
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| *How you play this will depend on the situation and fit. Ideally, you want a guardian or carrier cap feeding you to free up midslots.
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| *Remember to use the least amount of neuts possible. Once your target is dry, assuming they have no cap feed or injection, turn off about half of your neuts and place them somewhere else. Once someone is empty, it's much easier to keep them down unless they have a cap booster or ET going to them. This will allow you to not only keep down your primary neut target, but also be a nuisance to others as well.
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| *Good neut targets are Logistics, boosting ships, HICs, caphungry DPS (Lasers, Blasters), EWAR when in range and tackle.
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| *If you are without a cap feed, you will have to watch your cap extra carefully. Try to limit MWD use where at all possible, and keep an eye on your capacitor level.
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| *Swap your drones depending on how things are going. Your FC will probably have orders regarding EC drones, otherwise DPS drones are useful for helping kill the damage primary. You may also want to swap to ECM or damage drones on someone harassing you depending on the situation.
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| *Remember that if needed, you can neut out many types of small tackle so you can get out
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| ==Subsystems== | | ==Subsystems== |
| Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion. | | Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion. |