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User:Uryence/newheat: Difference between revisions

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Uryence (talk | contribs)
Uryence (talk | contribs)
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The timing of overheating and the management of the resulting heat damage are important parts of small-gang and solo PvP combat. Overheating remains useful in most larger PvP fleets. It has some niche uses in PvE combat.
The timing of overheating and the management of the resulting heat damage are important parts of small-gang and solo PvP combat. Overheating remains useful in most larger PvP fleets. It has some niche uses in PvE combat.


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Provisional plan:
# controls
# uses of overheating
## (to include important highlights: boosting range on tackle modules, boosting DPS, boosting tanks (remember you can heat active hardeners too), boosting prop mod speed)
## table of bonus effects
# heat and heat damage (key breakdown without math)
## explanation of heat and heat damage
## nanite repair paste
# Overheating bonuses
## Relevant skills
## Ship bonuses (T3s)
## wormhole bonuses
# the math
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Things to do:
Things to do:
# new image of present-day interface
# new image of present-day interface
# assess what is to be retained and what replaced
# rewrite
# one or more images of sensibly heatsinked fits: show how to separate out active modules and mitigate heat damage.
# proofread
# proofread
# replace current page
# replace current page